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@watercolorizer/tracer

v3.2.1

Published

1-bit bitmap polygon-tracer

Readme

@watercolorizer/tracer

License NPM Version NPM Downloads Ko-fi

Tracer example

An extremely simple, but efficient, method to create polygonal outlines of 1-bit bitmap images; where zero is an "empty" pixel, and any non-zero value is considered "filled".

Installation

For node, install with npm:

npm i @watercolorizer/tracer

In browsers, import it from an ESM CDN:

<script type="module">
  import { trace } from 'https://unpkg.com/@watercolorizer/tracer/dist/index.js'
</script>

Getting Started

import { trace } from '@watercolorizer/tracer';

const bitmapSize: [width: number, height: number] = [100, 100];
const pixelData = new Uint8ClampedArray(bitmapSize[0] * bitmapSize[1]);
/* fill pixelData with 1bit data */

const loops = trace(pixelData, bitmapSize);
loops.forEach(() => {
  /* render each loop */
});

Example rendering with HTML <canvas>:

const ctx: CanvasRenderingContext2D = canvas.getContext('2d');

ctx.beginPath();
loops.forEach((loop) => {
  const [first, ...rest] = loop;
  ctx.moveTo(...first);
  rest.forEach((p) => ctx.lineTo(...p));
  ctx.lineTo(...first);
});
ctx.fillStyle = 'black';
ctx.fill('evenodd');

Options

  • limit - Limit the total number of loops returned. Default: 16
  • polygonify - Simplify the pixel trace into a polygonal approximation. Default: true
  • despeckle - Remove loops that have a bounding box are smaller than this value. Default: false
  • turnPolicy - Which direct to turn when loop direction is ambigous, either "ccw" (counter-clockwise) or "cw" (clockwise) from the current direction. Default: "ccw"
const bitmapSize: [width: number, height: number] = [100, 100];
const pixelData = new Uint8ClampedArray(bitmapSize[0] * bitmapSize[1]);
const loops = trace(pixelData, bitmapSize, {
  limit: 1, // stop after resolving a single loop
  polygonify: false, // do not polygonify
});

Future work

  • Phase 2: Improved Polygonal path simplification.
  • Phase 3: Bezier appoximations

References & Sources