@wave3d/element
v0.11.2
Published
Drop-in animated 3D gradient wave for Vue, Svelte, or plain HTML: the <wave-3d> custom element
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@wave3d/element
The <wave-3d> custom element: a drop-in animated 3D gradient wave for Vue, Svelte, or plain HTML. Design one in Wave Studio, export the snippet for your framework, paste it in.
Poster-first: it shows a poster immediately, then upgrades to live WebGL only when the browser can run it. It falls back to the poster on no-WebGL, Save-Data, reduced motion, or a lost context, with three.js code-split out of the initial load.
📦 Install
pnpm add @wave3d/element threethree is a peer dependency; @wave3d/core is bundled in.
Usage
Importing the package registers <wave-3d> for you:
<script type="module">
import "@wave3d/element";
</script>
<wave-3d preset="Hero" poster="/wave.png" style="width:480px;height:270px"></wave-3d>Attributes & properties
| Attribute | What |
| ------------ | --------------------------------------------------------------------------------- |
| preset | a built-in preset name (lazy-loads the presets chunk) |
| config | an inline JSON config |
| src | URL to a config JSON to fetch |
| poster | poster image shown before or instead of WebGL |
| poster-fit | poster object-fit: fill (default, matches the canvas) | cover | contain |
| fade-ms | poster→canvas crossfade in ms (default 300; 0 swaps instantly) |
| paused | pause or resume the animation |
| lazy | defer the upgrade until visible |
| webgl | auto | force | off |
There's also a config property (merged last, over the attributes) and a read-only handle getter. Precedence: default → preset → src → config attribute → config property.
Events
wave3d-ready:detailis the liveWaveRenderer.wave3d-fallback:detailis the fallback reason.
Capture a poster
Grab the live frame once the wave is running, e.g. to generate the poster that reduced-motion, no-WebGL, and Save-Data visitors see:
const wave = document.querySelector("wave-3d");
wave.addEventListener("wave3d-ready", async () => {
const blob = await wave.handle.snapshot(); // WebP of the current frame, transparent
// host or cache `blob`, then use it as the poster
});handle.snapshot(options?) resolves null until the wave is running. Options: type (default "image/webp"), quality, transparent (default true), and time (a fixed animation time — pass 0 for the frame the wave opens on, so the poster matches the first live frame).
Light the wave from the page
wave.handle.setLights(lights) replaces the scene's lights and pushes only their uniforms, so it is safe to call every frame for a light that tracks a button or the cursor (handle.set() re-normalises the whole config). A light's optional spread is its reach measured on the screen plane, in world units: past it the light fades to nothing however deep the ribbon runs, so the pool keeps one size on screen. Absent or 0 is unlimited.
Capture at the pixel ratio it will be shown at
snapshot() returns the canvas at its backing-store size, which is the element's CSS size times the device pixel ratio (capped by dprMax). If you generate posters in a headless browser, that browser's deviceScaleFactor therefore decides the poster's resolution — and the default is 1.
A poster captured at deviceScaleFactor: 1 is half the resolution the same canvas renders at on a 2× display. The browser stretches the poster to fill the element while the live canvas behind it does not, so the crossfade lands on a visible sharpening — edges tighten, and because soft edges bloom outward the poster reads as slightly heavier than the live scene rather than merely blurrier.
Drive the capture at the ratio your readers actually have:
const page = await browser.newPage({
viewport: { width: 1440, height: 820 },
deviceScaleFactor: 2,
});Two things that go with it: keep the encoder quality high enough that it does not ring the high-contrast edges (a lossy poster shows up as outlines tracing every ribbon), and remember that a fixed-aspect poster is stretched by poster-fit while the canvas re-frames itself — capture at the aspect the element is widest at.
Custom tag name
import { register } from "@wave3d/element";
register("my-wave"); // instead of the default <wave-3d>Credits
Built by Amir Abushanab.
