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@webgltools/core

v1.0.0

Published

Core WebGL debugging and profiling functionality

Readme

@webgltools/core

Core WebGL debugging and profiling functionality for the WebGL Debugging Toolkit.

Installation

npm install @webgltools/core
# or
yarn add @webgltools/core
# or
pnpm add @webgltools/core

Features

  • Real-time performance metrics (FPS, draw calls, triangles)
  • WebGL resource tracking with memory estimation
  • GPU timer queries (WebGL1 & WebGL2)
  • Shader error formatting with source highlighting
  • Framebuffer inspection and analysis
  • Performance profiling and benchmarking
  • Low-overhead sampling mode for production

Quick Start

import { WebGLDebugger } from '@webgltools/core';

const canvas = document.querySelector('canvas');
const gl = canvas.getContext('webgl2');

const debug = new WebGLDebugger(gl, { 
  mode: 'sampled',
  sampleRate: 0.3 
});

function render() {
  debug.beginFrame();
  
  // Your WebGL rendering code
  gl.drawArrays(gl.TRIANGLES, 0, vertexCount);
  
  debug.endFrame();
  
  const stats = debug.getSnapshot();
  console.log(`FPS: ${stats.fps}, Draw Calls: ${stats.drawCalls}`);
  
  requestAnimationFrame(render);
}

Documentation

See the main repository for full documentation.

License

MIT