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@webxr-jp/avatar-optimizer

v0.1.3

Published

3D model optimization library for WebXR applications

Downloads

209

Readme

@webxr-jp/avatar-optimizer

3D model optimization library for WebXR applications.

Features

  • VRM model loading and export
  • Texture atlas generation for material consolidation
  • Mesh simplification using meshoptimizer
  • KTX2 texture compression support
  • VRM0 to VRM1 skeleton migration utilities

Installation

npm install @webxr-jp/avatar-optimizer

Peer Dependencies

npm install @gltf-transform/core @gltf-transform/extensions @pixiv/three-vrm @pixiv/three-vrm-materials-mtoon three

Usage

Basic Optimization

import { loadVRM, optimizeModel, exportVRM } from '@webxr-jp/avatar-optimizer'

// Load VRM file
const vrmResult = await loadVRM(file)
if (vrmResult.isErr()) {
  console.error(vrmResult.error)
  return
}
const vrm = vrmResult.value

// Optimize model
const optimizedResult = await optimizeModel(vrm, {
  atlas: {
    resolution: { base: 2048, blend: 1024 },
  },
})
if (optimizedResult.isErr()) {
  console.error(optimizedResult.error)
  return
}
const optimizedVrm = optimizedResult.value

// Export VRM
const exportResult = await exportVRM(optimizedVrm)
if (exportResult.isErr()) {
  console.error(exportResult.error)
  return
}
const blob = new Blob([exportResult.value], { type: 'model/gltf-binary' })

With Texture Compression

import { exportVRM, UastcQuality } from '@webxr-jp/avatar-optimizer'

const exportResult = await exportVRM(vrm, {
  textureCompression: {
    quality: UastcQuality.Default,
    supercompression: true,
  },
})

Mesh Simplification

import { simplifyMeshes } from '@webxr-jp/avatar-optimizer'

const result = await simplifyMeshes(vrm, {
  targetRatio: 0.5,
  targetError: 0.01,
})

API

Main Functions

| Function | Description | | ------------------------------ | --------------------------------------- | | loadVRM(source) | Load VRM from File, URL, or ArrayBuffer | | optimizeModel(vrm, options) | Apply optimization pipeline | | exportVRM(vrm, options?) | Export VRM to GLB binary | | simplifyMeshes(vrm, options) | Reduce polygon count |

Types

  • OptimizationOptions - Configuration for optimization pipeline
  • ExportVRMOptions - Export settings including texture compression
  • SimplifyOptions - Mesh simplification parameters
  • TextureCompressionOptions - KTX2 compression settings

License

MIT