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@wenyin/los.js

v0.1.0

Published

Small dependency-free 3D line-of-sight geometry for browsers and Node.js.

Readme

LOS.js

A small, dependency-free 3D line-of-sight geometry toolkit for modern browsers and Node.js.

npm install @wenyin/los.js
import { AxisAlignedBox, PinholeCamera, visibilityBetween } from "@wenyin/los.js";

const camera = new PinholeCamera({
  origin: [0, 0, 0],
  direction: [1, 0, 0],
  focalLength: 20,
  pixelPitch: 0.005,
  width: 640,
  height: 480,
});

const wall = new AxisAlignedBox({
  id: "wall",
  minimum: [4, -1, -1],
  maximum: [5, 1, 1],
});

const result = visibilityBetween([0, 0, 0], [10, 0, 0], [wall]);
console.log(result.clear, result.hit?.obstacleId); // false, "wall"
console.log(camera.fieldOfViewDegrees());

The package includes:

  • normalized 3D rays and vector utilities;
  • pinhole-camera pixel rays and Brown–Conrady undistortion;
  • plane, sphere, axis-aligned box and vertical-cylinder intersections;
  • nearest-hit and point-to-point visibility queries.

All coordinates and distances are unit-agnostic, but every value in one calculation must use the same unit. Inputs are plain JavaScript arrays. The package has no runtime dependencies and does not modify global state.

Device-specific data and advanced analysis are intentionally outside this public package.

License

MIT © WenyinWei.