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@wolfe-labs/du-gltf

v1.1.1

Published

Enhances glTF files exported by Dual Universe's Mesh Exporter so they have proper colors and textures applied to them

Downloads

267

Readme

Mesh Transformer for Dual Universe (du-gltf)

🎨 Enhances glTF files exported by Dual Universe's Mesh Exporter so they have proper colors and textures applied to them

Installation and Usage

Install the command-line utility by running npm i -g @wolfe-labs/du-gltf.

After installing, run du-gltf to check if the installation was successful. You need to provide your exported glTF file as the first parameter, like this:

du-gltf "path/to/my.gltf"

This assumes you have the game installed at its default ProgramData location, if you don't, you also need to provide a path as the second parameter:

du-gltf "path/to/my.gltf" "C:/path/to/DualUniverse"

You can also enable detailed debugging information of the process by setting the DEBUG environment variable, like this Powershell example:

$env:DEBUG; du-gltf "path/to/my.gltf" "C:/path/to/DualUniverse"

Installing as a Node library

You can also create your own wrapper around the package and customize all kind of settings yourself.

To do so, install it into your Node project with npm i --save @wolfe-labs/du-gltf and follow the example below to get started:

// You can also use the module syntax:
// import DuMeshTransformer from '@wolfe-labs/du-gltf';
const DuMeshTransformer = require('@wolfe-labs/du-gltf').default;

// This function is a wrapper so we can use async/await
async function convert(file) {
  // Loads our mesh
  const meshTransformer = await DuMeshTransformer.fromFile('mesh.gltf');

  // Sets the game directory (optional)
  meshTransformer.setGameInstallationDirectory('C:/games/DualUniverse');

  // Shows debug information
  meshTransformer.events().on(EventType.WARNING, message => console.warn('WARNING:', message));
  meshTransformer.events().on(EventType.TRANSFORM_START, () => console.log('Model processing started!'));
  meshTransformer.events().on(EventType.TRANSFORM_FINISH, () => console.log('Model processing finished!'));
  meshTransformer.events().on(EventType.TRANSFORM_NEXT, () => console.log(''));
  meshTransformer.events().on(EventType.DEBUG, message => console.log(message));

  // Queues a list of transforms we'll want to do and triggers processing (upon saving)
  await meshTransformer
    .withBaseColors()
    .withTextures()
    .withUvMaps()
    .withHdrEmissive()
    .withSeparatedElements()
    .saveToFile('mesh-output.glb');
}

// Runs the actual conversion
convert('my-file.gltf')
  .then(() => console.log('File processed!'));