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@wolfstar/plugin-sharder

v0.2.1

Published

Multi-process sharding for @wolfstar/plugin-gateway: spawn shards as processes, cluster workers, or worker threads, and message between them

Readme

Multi-process and multi-machine sharding for @wolfstar/plugin-gateway, or any bot.

version downloads license

Description

A GatewayClient connects its gateway shards from a single process. This package spreads them across processes, cluster workers, worker threads, and machines. It implements the sharder RFC of discord.js, discordjs/discord.js#8084, with the answers given in its thread, and the two implementations drafted for it, discordjs/discord.js#7204 and discordjs/discord.js#8859. See RFC alignment for how each point maps to this package.

As in the RFC, a shard is what the manager spawns (a process, a cluster worker, a worker thread, or a process on another machine), and it may connect several gateway shards. The manager talks to each shard through a ShardChannel. The package knows nothing about Discord's gateway: a shard runs any script using ShardClient, so it works with @wolfstar/plugin-gateway, @discordjs/ws, or another library.

| Piece | Role | | -------------------- | -------------------------------------------------------------------------------------------------- | | ShardManager | Spawns and supervises the shards, paces their identifies, carries their messages | | ShardChannel | The manager's handle on one shard: status, pings, messages, requests, restarts | | ShardClient | The shard's side: signals its status, messages and requests, answers requests | | ShardManagerProxy | Runs shards on another machine for one or several managers, and talks to other proxies | | ChannelStrategy | How shards are spawned: "fork" (default), "cluster", "worker", "network", or your own | | MessageHandler | How packets are serialized: "json" (default), "v8", "raw", or your own | | MessageTransformer | How serialized packets are transformed, composable: "gzip", "brotli", or your own (encryption) |

Installation

pnpm add @wolfstar/plugin-sharder

Usage

The manager and the shards can share one script: ShardClient.context is null in the manager.

// bot.ts
import { GatewayClient } from "@wolfstar/plugin-gateway";
import { ShardClient, ShardManager } from "@wolfstar/plugin-sharder";

if (!ShardClient.context) {
  // Discord's recommended shard count, split across one process per CPU core, forking this script.
  const manager = new ShardManager({ spawn: { delay: 0 } });
  manager.on("shardReady", (channel) =>
    console.log(`Shard ${channel.id} (${channel.shards}) is ready`),
  );
  await manager.spawn();
} else {
  const shard = new ShardClient();
  const client = new GatewayClient({
    ...options,
    ...shard.gatewayOptions,
    // Identifies are paced by the manager across every process, so the spawn delay can be 0.
    gateway: { buildIdentifyThrottler: () => shard.identifyThrottler },
  });
  // Reuse the manager's GET /gateway/bot rather than requesting it again from every process.
  client.gateway.fetchGatewayInformation = () => shard.fetchGatewayInformation();

  const guilds = new Set<string>();
  client.on("guildCreate", (guild) => guilds.add(guild.id));
  client.on("guildDelete", (_guild, data) => guilds.delete(data.id));
  shard.setRequestHandler((body: { type: string }) => {
    if (body.type === "guildCount") return guilds.size;
    throw new Error(`Unknown request ${body.type}`);
  });
  shard.setCloseHandler(() => client.destroy());

  let pending = shard.shards.length;
  client.on("shardReady", () => {
    if (--pending === 0) void shard.ready();
  });
  await client.connect();
}

Layout

| Option | Meaning | | ------------------- | ---------------------------------------------------------------------------------------------- | | shards: 9 | 9 shards of one gateway shard each | | shards: [3, 3, 3] | 3 shards of 3 gateway shards each: 0-2, 3-5, 6-8 | | shards: "auto" | (default) the gateway shards split across clusters shards (default: one per CPU core) | | totalShards | the total across every manager; "auto" is Discord's recommendation (recommended rounds it) | | shardList | the gateway shards this manager runs, when several managers split them |

"auto" needs the bot token (token, or DISCORD_TOKEN) or gatewayInformation.fetch. The manager fetches GET /gateway/bot once and caches it for gatewayInformation.ttl, keeping its session start limit up to date with the identifies it grants, and hands it to the shards (shard.fetchGatewayInformation()). A token given to the manager is passed to the shards as DISCORD_TOKEN.

Messages and requests

Messages are raw data, and a request is a message waiting for a reply:

| From a shard | From the manager | Goes to | | -------------------------------- | -------------------------------- | -------------------------------- | | shard.send(body) | — | the manager's message event | | shard.send(body, 2) | manager.send(2, body) | shard 2's message event | | shard.send(body, "all") | manager.broadcast(body) | every shard | | shard.request(body) | — | the manager's request handler | | shard.request(body, { to: 2 }) | manager.request(2, body) | shard 2's request handler | | shard.broadcastRequest(body) | manager.broadcastRequest(body) | every shard, replies by shard ID |

broadcastRequest replaces discord.js's broadcastEval and fetchClientValues. With { partial: true } it resolves with the outcome of every shard, like Promise.allSettled, so the replies that came before a timeout or a failure are kept.

A request rejects with a ShardRequestTimeoutError past its timeout (the manager's requestTimeout, by default the ping timeout), and with the reason of its signal when aborted. Either way the other side is told, and the signal of its handler aborts, e.g. to cancel an HTTP request. A request aborted while it waits for a shard to be ready never leaves the queue. A throwing or missing handler rejects the request with a ShardRequestError carrying the remote error's name and message.

A message or request for a shard that is not ready waits for it, within its timeout. With spawn.readyHint (or, without it, the average time the shards took so far), a request for a starting shard that is not expected to be ready before its timeout fails right away, and a shard slower than the estimate is emitted as shardSlowStart.

The sharder has no command format and no eval, as the RFC settled. createCommandHandler and command are an optional, typed layer on top:

const commands = { guildCount: () => guilds.size, guild: (id: string) => guilds.has(id) };
shard.setRequestHandler(createCommandHandler(commands));

const counts = await manager.broadcastRequest<CommandReply<typeof commands, "guildCount">>(
  command<typeof commands>("guildCount"),
);

Result<T, E>

Every operation that can fail has a try* twin resolving with a Result of @sapphire/result (re-exported as Result) rather than rejecting, as suggested in the RFC thread: trySend, tryRequest, and tryBroadcastRequest on the manager, channels, and shards, and tryControl on shards. The error is a ShardError. tryBroadcastRequest resolves with one Result per shard. A request handler may return a Result as well: Ok is the reply, and Err the error the requester gets.

shard.setRequestHandler((id: string) =>
  guilds.has(id) ? Result.ok(guilds.get(id)) : Result.err(new RangeError("Unknown guild")),
);

const guild = await manager.tryRequest(0, guildId);
guild.match({ ok: (value) => console.log(value), err: (error) => console.error(error.message) });
const counts = await manager.tryBroadcastRequest<number>({ type: "guildCount" });
const total = counts.reduce((sum, count) => sum + count.unwrapOr(0), 0);

Lifecycle and supervision

A shard signals its status, and the manager emits it:

| Status | Set by | When the process stops | | -------------- | --------------------------------- | ----------------------------------- | | Starting | new ShardClient() | restarted, if the supervisor allows | | Ready | shard.ready() | restarted, if the supervisor allows | | Disconnected | shard.disconnected() | restarted, if the supervisor allows | | Reconnecting | shard.reconnecting() | restarted, if the supervisor allows | | Exiting | shard.exit() | not restarted | | Restarting | shard.restart() | restarted, always | | Idle | the manager, when no process runs | — |

Crashes go through a supervisor modelled on Erlang/OTP's: a shard crashing more than supervisor.intensity times within supervisor.period milliseconds is given up on and emitted as shardGiveUp (with period: 0, the default, the crashes are counted in a row until the shard is ready again, and intensity: -1, the default, never gives up). supervisor.strategy picks what else restarts: "one-for-one" (the default), "one-for-all", or "rest-for-one". A shard that fails before it is ready (the RFC's error signal) is emitted as shardError with a ShardSpawnError.

Shards start one at a time, spawn.delay apart. One that is not ready within spawn.timeout is killed and tried again at the end of the queue. The manager pings every ready shard each ping.interval (delaySinceReceived counts from the last answer instead); one that stops answering for ping.timeout is emitted as shardUnresponsive, or restarted when nothing listens. channel.ping has the latency and the timestamps.

manager.restart(id) and manager.destroy() first ask the shard to close, which runs its close handler, and kill it past the timeout. manager.restart(id, { rolling: true }) spawns the new shard first and closes the old one once the new one is ready, for close to no downtime; manager.reshard(layout) does the same for a whole new layout. When the manager dies, a process shard emits disconnect and exits when nothing listens to it; a worker thread stops with it.

Gateway shards

The manager paces identifies across every process: shard.identifyThrottler is @discordjs/ws's IIdentifyThrottler, and the manager grants one identify per max_concurrency bucket every identify.delay (5 seconds). Within a shard, setShardHandler({ start, close }) lets the manager start and close single gateway shards (manager.startShard(id), closeShard, restartShard), and shard.control() asks the manager to start, close, or restart shards or gateway shards:

shard.setShardHandler({ start: (id) => connect(id), close: (id) => disconnect(id) });
await shard.control({ action: "restart", target: { shard: 12 } });
await shard.control({ action: "restart", target: { channel: "all" } });

Strategies

| Strategy | Shards are | Notes | | ------------------------- | --------------------------------- | -------------------------------------------------------------------------- | | ForkStrategy ("fork") | child processes | The default. Ports must differ per shard. Defaults to the manager's script | | ClusterStrategy | node:cluster workers | Ports are shared and balanced. Defaults to the manager's script | | WorkerStrategy | worker threads | Fastest messages, but one crash of the process stops every shard | | NetworkStrategy | processes of ShardManagerProxys | Other machines, over TLS (or plain TCP on trusted networks) |

A strategy can be given by name, built with strategyOptions, and custom ones are registered with registerStrategy. channel.pid, channel.threadId, and channel.host identify each shard.

Several machines

The manager listens with a NetworkStrategy, and a ShardManagerProxy on each machine connects to it, spawns the shards it is given with its own strategy, and carries their messages:

// On the manager's machine.
const manager = new ShardManager({
  strategy: new NetworkStrategy({
    port: 7000,
    token: process.env.SHARDER_TOKEN!,
    tls: { key, cert },
  }),
  totalShards: "auto",
  clusters: 16,
});
await manager.spawn();

// On every other machine.
const proxy = new ShardManagerProxy({
  managers: ["manager.internal:7000", "manager-backup.internal:7000"],
  token: process.env.SHARDER_TOKEN!,
  tls: { ca },
  capacity: 8,
  strategy: new ForkStrategy({ path: "./bot.js" }),
});
await proxy.connect();

Spawns go to the connected proxy with the most room, as the proxies report it, and wait when every proxy is full or none is connected. A proxy losing a manager keeps its shards (managerLoss: "keep", the default, or "exit") and reconnects; back within the manager's reconnectGrace, it keeps its shards, and past it they are spawned elsewhere and its stale ones killed. Proxies coming back are not rebalanced: they take the next spawns.

A proxy serves its managers in one of two modes:

  • mode: "failover" (the default): one manager at a time, the first reachable of managers, failing over to the next ones when it loses it, e.g. a primary and a standby manager.
  • mode: "all": every manager of managers at once, sharing its capacity between them, e.g. managers each running part of the gateway shards (shardList). Each manager can have its own token and tls, and gets its own id (NetworkStrategy's id option), which keeps the shards of different managers apart.

Messages and requests between two shards of the same manager and the same proxy never go through the manager. With peer, proxies also talk to each other: each listens for peer connections, the manager tells every proxy which proxy runs which ready shard, and the messages and requests between shards of different proxies go from one proxy to the other directly. The first one to a new proxy goes through the manager while the peer connection opens; a packet for a shard that moved or is not ready is sent back and goes through the manager; a peer connection lost fails the requests waiting on it right away.

const proxy = new ShardManagerProxy({
  managers: ["north.internal:7000", "south.internal:7000"],
  mode: "all",
  token: process.env.SHARDER_TOKEN!,
  capacity: 16,
  strategy: new ForkStrategy({ path: "./bot.js" }),
  peer: { port: 7001, advertise: "den.internal", tls: { key, cert }, connectTls: { ca } },
});

Serialization and transformers

The manager tells its shards the names of its message handler and transformers, and they build the same ones from the registry: custom ones must be registered on both sides, with registerMessageHandler / registerMessageTransformer (or ShardClient.registerMessageHandler / ShardClient.registerMessageTransformer, as in the RFC). Transformers write in their order and read in the reverse one, so ["gzip", "aes"] compresses then encrypts; they are async, and get the channel they work for. "v8" keeps Maps, Sets, Dates, BigInts, and typed arrays, which JSON loses; "raw" passes values as they are to channels that clone them (worker threads, process IPC), without transformers or the network.

ShardClient.registerMessageTransformer("aes", () => new AesTransformer(process.env.SHARDER_KEY!));
const manager = new ShardManager({ messageHandler: "v8", transformers: ["gzip", "aes"] });

Stars module

On framework 6.1 and later, list the module in modules in stars.config (needs the optional @wolfstar/kit peer) to add the package to the auto imports:

// stars.config.ts
export default defineConfig({
  modules: ["@wolfstar/plugin-sharder/module"],
});

The module registers no plugin and takes no options: you still construct the ShardManager yourself.

RFC alignment

| Source | Point | Here | | -------------- | ----------------------------------------------------------------------- | ------------------------------------------------------------------------------------- | | RFC | ShardManager with a strategy, by instance or name | strategy (instance or name) and registerStrategy | | RFC | Worker, Fork (default), Cluster, Network strategies | WorkerStrategy, ForkStrategy, ClusterStrategy, NetworkStrategy | | RFC | Manager configures the clients through the environment | ShardContext in WOLFSTAR_SHARDER (or worker data), DISCORD_TOKEN | | RFC | Lifecycle events, invalid messages printed when unhandled | shardCreate … shardInvalidMessage, console.error fallbacks | | RFC | Missing pings restart the shard when unhandled | shardUnresponsive, restart without listeners | | RFC | Requests time out within the ping timeout, globally or per request | requestTimeout (defaults to ping.timeout), timeout per request | | RFC | ShardClient signals: Starting, Ready, Exit, Restarting | ShardStatus (plus #7204's Disconnected and Reconnecting) | | RFC | registerMessageHandler / registerMessageTransformer | ShardClient.register* and the module-level registries | | RFC | JSON and V8 message handlers | JsonMessageHandler, V8MessageHandler (plus #7204's RawMessageHandler) | | RFC | Composable transformers, reverse order when reading, Gzip and Brotli | MessageTransformer with its channel context, GzipTransformer, BrotliTransformer | | RFC | ShardManagerProxy over an encrypted network, local routing | ShardManagerProxy, TLS, messages between its shards routed locally | | RFC answers | Raw data, no eval; opt-in replies with timeouts; async transformers | Messages vs requests, RequestOptions, async write/read | | RFC answers | Cancel requests, dequeue them, AbortController in shards | signal, dropped from the ready queue, signal in handlers | | RFC answers | Partial results of aborted broadcasts | broadcastRequest(body, { partial: true }) | | RFC answers | Enqueue messages for shards not ready, with a ready-time hint | waitForReady, spawn.readyHint (or measured), early failure, shardSlowStart | | RFC answers | error signal when a shard fails before ready | shardError with ShardSpawnError | | RFC answers | Configurable restart limits, alerts, Erlang supervisors | supervisor intensity, period, strategy; shardGiveUp | | RFC answers | Manager death: configurable, default die | disconnect event, exit without listeners; proxy managerLoss | | RFC answers | Proxies: capacity, queue when full, failover managers, no rebalancing | capacity with Load reports, pending spawns, managers list, reconnectGrace | | RFC answers | Result<T, E> instead of try/catch | try* methods, handlers returning a Result, ShardError | | RFC answers | Proxies with several managers | mode: "failover" or mode: "all", per-manager token, tls, and id | | RFC | Proxies routing to shards they host, and to other proxies (P2P) | Local routing, peer connections, the manager's directory of ready shards | | RFC answers | Optional built-in command layer | createCommandHandler, command | | RFC answers | Identify processes and threads for observability | channel.pid, threadId, host; worker threads named shard <id> | | #7204 | totalShards, shardList, clusters (CPU count), "auto" | Layout options | | #7204 | Respawn budget that resets on ready | supervisor with period: 0 | | #7204 | Fetch /gateway/bot once in the manager and share it | gatewayInformation, shard.fetchGatewayInformation() | | #7204 | fetchRecommendedShards with guildsPerShard and multipleOf | fetchRecommendedShardCount, recommended | | #7204 | Ping with delaySinceReceived | ping.delaySinceReceived | | #7204 / #8859 | Restart all shards, spawn delay after ready, spawn timeout then requeue | restartAll, spawn.delay, spawn.timeout | | #8859 | Manager-side "channel" to each shard | ShardChannel, manager.channels | | #8859 | Start, close, restart single gateway shards, from the manager or shards | setShardHandler, startShard & co., shard.control() | | #8859 | Strategies with init and destroy | ChannelStrategy.init / destroy | | #7204 comments | Cross-process identify pacing, minimal-downtime restarts and resharding | identifyThrottler, restart(id, { rolling }), reshard() |