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@womp/vlm-mesh-compose

v0.0.3

Published

Compose a 3D scene from a reference image and a set of part GLBs. Outputs a single composed GLB on disk.

Readme

@womp/vlm-mesh-compose

Compose a 3D scene from a reference image and a set of part GLBs. Outputs a single composed GLB on disk.

Usage

import { compose, InputError, ApiCallError } from "@womp/vlm-mesh-compose";

try {
  const result = await compose({
    imagePath: "/path/to/scene.png",
    parts: [
      { id: "scientist",  description: "the person",     glbPath: "/path/to/scientist.glb" },
      { id: "controller", description: "the controller", glbPath: "/path/to/controller.glb" },
    ],
    outputPath: "/path/to/composed.glb",
    config: {
      googleApiKey: process.env.GEMINI_API_KEY!,
      tencentApiKey: process.env.TENCENT_API_KEY!, // secretId:secretKey:region (or JSON)
      // Optional:
      // hunyuanModel: "hunyuan3d-3",
    },
    onProgress: (e) => console.log(`${(e.progress * 100).toFixed(0)}%  ${e.stage}`),
  });

  console.log(result.outputPath, result.durationMs);
} catch (e) {
  if (e instanceof InputError) {
    // bad input: missing files, missing config, duplicate part ids, etc.
  } else if (e instanceof ApiCallError) {
    // upstream API failed; e.cause has the underlying detail
  } else {
    throw e;
  }
}

The output GLB is a tree of parts, each preserving the original materials and textures from its source GLB:

composed   (Scene)
├── scientist     (Node — placement TRS)
│   └── ...original sub-tree
└── controller
    └── ...

API

compose(input): Promise<ComposeResult>

interface ComposeInput {
  imagePath: string;
  parts: Array<{
    id: string;
    description: string;   // used by the VLM to locate the part in ortho views
    glbPath: string;
  }>;
  outputPath: string;      // caller must create the parent directory
  config: Config;
  onProgress?: (event: ProgressEvent) => void;
}

interface Config {
  googleApiKey: string;
  tencentApiKey: string; // secretId:secretKey:region or JSON {secretId,secretKey,region}
  hunyuanModel?: "hunyuan3d-3" | "hunyuan3d-3-turbo"; // default: hunyuan3d-3
}

interface ComposeResult {
  outputPath: string;
  durationMs: number;
}

interface ProgressEvent {
  stage: "generate" | "render" | "detect" | "place" | "merge";
  progress: number;   // 0.2, 0.4, 0.6, 0.8, 1.0
}