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@world-forge/export-godot

v4.5.0

Published

Godot 4 export pipeline for World Forge — zones, entities, items, dialogues, navigation, and .tscn scene generation.

Readme

@world-forge/export-godot

Godot 4 export pipeline for World Forge — converts a WorldProject into a structured content pack with .tscn scene generation.

buildWorldScene() emits a single playable .tscn — not a metadata graph — that opens navigable in the Godot 4 editor. Verified against the real Godot 4.7 engine via a headless dogfood smoke (36 assertions on the generated scene).

What lands in the scene

  • Per zone — a Node2D with a StaticBody2D collision hull, a NavigationRegion2D navmesh, y_sort_enabled, and a z_index from its stratum band (+ elevation). A framed Camera2D sits on the root.
  • TilesTileMapLayer + TileSet (image tilesets bake tile_map_data cells; color-only layers carry a scaffold + metadata), with per-cell wall StaticBody2D collision for non-walkable tiles.
  • Props — a Props Node2D container.
  • TownMarkets / CraftingStations, plus Buildings (StaticBody2D footprints with a CollisionShape2D), Hubs, and Strongholds.
  • World modelingStrata + StratumLinks containers (zones carry stratum_id + a z_index band so layers sort), Hazards as Area2D regions (effects in metadata, read on body_entered), and entry-gate metadata on gated zones (entry_gate / entry_gate_mode / entry_gate_reason).
  • Content — entities, items, navigation links, loot tables, spawn markers, transition nodes, dialogue resources, asset bindings, and district groupings.
  • Fidelity report — structured tracking of lossless / approximated / dropped data, grouped by domain.

Every node is a textureless, self-contained engine primitive — the export loads clean headless with zero external resources.

Usage

import { exportToGodot } from '@world-forge/export-godot';

const result = exportToGodot(project);
// result.contentPack    — full GodotContentPack (zones, tiles, props, town,
//                          strata, hazards, …)
// result.contentPack.worldSceneTscn — the playable .tscn text
// result.fidelity       — structured fidelity report

Format Version

GODOT_PACK_FORMAT_VERSION — currently 1.0.0.

License

MIT