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@wunk/lb-script-api-types

v0.40.1003

Published

TypeScript types for the LiquidBounce (nextgen, MC 1.21+) GraalJS script API - a heavily-refined fork of CCBlueX's @ccbluex/liquidbounce-script-api with typed per-event on() overloads, KDoc->TSDoc docs, binding fixes, and ambient globals.

Downloads

3,699

Readme

@wunk/lb-script-api-types

npm Minecraft LiquidBounce LB build

The badges track the build these types were generated from: the Minecraft version, LiquidBounce version, and the LB git describe. The LiquidBounce and LB-build badges link to that exact commit. npm view @wunk/lb-script-api-types liquidbounce has the same block plus the full commit hash.

TypeScript types for the LiquidBounce (nextgen, MC 1.21+) GraalJS script API: the Java/Kotlin/Minecraft surface a LiquidBounce script can reach at runtime (mc, Client, RotationUtil, Setting, every @Tag event, and so on).

A refined fork of CCBlueX's @ccbluex/liquidbounce-script-api, adding typed per-event on() overloads, KDoc-to-TSDoc hover docs, binding fixes, ambient globals, and more. See the improvements list for the full diff.

Install

npm i -D @wunk/lb-script-api-types

Use

Pull in the ambient script globals through tsconfig.json:

{
  "compilerOptions": {
    "lib": ["es2023"],            // no DOM - see below
    "skipLibCheck": true,         // required - see below
    "types": ["@wunk/lb-script-api-types/ambient"]
  }
}

Use a DOM-less "lib" (es2022/es2023): the GraalJS runtime has no DOM, and if lib.dom is loaded its localStorage: Storage silently overrides the script API's localStorage (a Java ConcurrentHashMap with get/put, not getItem/setItem), plus DOM globals pollute autocomplete with APIs that don't exist at runtime.

"skipLibCheck": true is required, not optional: the ~59k generated .d.ts carry a known, baselined set of internal lib-check errors (Java/Kotlin declaration-merging shapes TS dislikes). Without it, tsc reports hundreds of errors from inside the package itself. Your own script code is still fully checked either way; skipLibCheck only skips diagnosing .d.ts files.

Class-value bindings (Vec3i, BlockPos, Hand, MathHelper, RotationAxis, ...) are raw java.lang.Class values at runtime: construct directly (new Vec3i(1, 2, 3)), but statics - including enum constants - live behind .static (Hand.static.MAIN_HAND, RotationAxis.static.YP.rotationDegrees(90)). Direct static access compiles against older typings but is undefined at runtime; these types model the real reachable surface (verified in a live client).

Scripts run under GraalJS with full host access (nashorn-compat), so every Java getter is also readable as a bean property at runtime and vice versa: entity.getHealth() also works as entity.health, and entity.isOnGround() as entity.onGround. The types carry ONE form per class (the other still runs, untyped), chosen by the class's origin:

  • Java classes are typed with the getter method: use mc.getConnection(), entity.getHealth(). The bean-property shorthand (mc.connection, entity.health) works at runtime but isn't typed - emitting it broke generic-bound hierarchies (a bean property on Entity, a <T extends Entity> bound, cascades into hundreds of constraint errors), so it's off until a whole-hierarchy-safe approach lands (see docs/backlog.md A15).
  • Kotlin classes (all of net.ccbluex.*) are typed property-first: use client.eventManager, not client.getEventManager(). The getter-method form exists at runtime (nashorn-compat synthesizes it) but is intentionally not typed - it would add a redundant alias for every Kotlin property tree-wide for a legacy calling convention.

Java collections and arrays are typed as plain JS arrays (e.g. ClientLevel.players() returns AbstractClientPlayer[]), matching how you use them in scripts: players[0], players.length, for (const p of players). The Java surface (.get(0), .size()) is not typed - use the array form.

Don't shadow the ambient globals. Every binding above (and the Yarn-era aliases Vec3d, MathHelper, Hand, RotationAxis) is already a global. A top-level const Vec3d = Java.type("net.minecraft.world.phys.Vec3") in a plain (non-module) script is a TS2451: Cannot redeclare block-scoped variable collision with the ambient declaration. Either use the global directly, pick a different local name, or add export {} to make the file a module so your top-level consts become file-scoped.

Now mc, Client, RotationUtil, Setting, Java.type, and the rest are globally typed. Event handlers are typed per event, since ScriptModule.on() has one overload for each LiquidBounce event:

module.on("attack", (e) => {
  e.entity;          // typed as the AttackEntityEvent payload
});

Import individual classes or events by their JVM path:

import { AttackEntityEvent } from "@wunk/lb-script-api-types/types/net/ccbluex/liquidbounce/event/events/AttackEntityEvent";

The package ships one .d.ts per class (mirroring the JVM package layout), so tsc only parses the types a script actually imports.

Typed Java.type (opt-in registry)

By default Java.type(...) returns any (or takes an explicit generic). Opt into the string-literal registry and it is fully typed from the class name alone - autocomplete on the string, typed statics/constructors on the result. Works in plain JS too (the editor language service picks it up from jsconfig):

"types": [
  "@wunk/lb-script-api-types/ambient",
  "@wunk/lb-script-api-types/registry-lb"   // net.ccbluex.* (~2.6k classes, ~+1s tsc)
]
const SilentHotbar = Java.type("net.ccbluex.liquidbounce.utils.client.SilentHotbar");
SilentHotbar.INSTANCE.serversideSlot;   // typed - no generic, no import

registry-full covers every generated class (~49k) - great for editor use, but it adds tens of seconds to batch tsc runs, so prefer registry-lb in CI. Unknown class names fall back to the generic any overload either way.

LiquidBounce internals that have a generated type but are not runtime globals (e.g. SilentHotbar) are reached via Java.type, typed with the matching import:

import type { SilentHotbar } from "@wunk/lb-script-api-types/types/net/ccbluex/liquidbounce/utils/client/SilentHotbar";
const silentHotbar = Java.type<{ INSTANCE: SilentHotbar }>(
    "net.ccbluex.liquidbounce.utils.client.SilentHotbar").INSTANCE;

Quickstart

A minimal script: register the script, add a module, and handle a few events. Each event name autocompletes and its payload is typed.

const script = registerScript({
    name: "ExampleScript",
    version: "1.0.0",
    authors: ["you"],
});

script.registerModule({ name: "Example", category: "Misc" }, (module) => {
    // Module lifecycle.
    module.on("enable", () => print("Example enabled"));

    // Typed event payloads: `event` is the AttackEntityEvent.
    module.on("attack", (event) => {
        print("attacking " + event.entity);
    });

    // Runs every client tick while the module is enabled.
    module.on("gameTick", () => {
        if (MovementUtil.isMoving()) {
            MovementUtil.strafe();
        }
    });
});

// Script lifecycle.
script.on("load", () => print("loaded"));

registerScript returns your script handle; registerModule's callback hands you the module to attach on() handlers to. The runtime globals (mc, Client, RotationUtil, MovementUtil, Setting, and the rest) are typed and carry hover docs, so autocomplete works throughout.

Async HTTP

AsyncUtil.request(...) sends an HTTP request and returns a JS Promise that resolves to an okhttp3.Response. The promise is typed opaquely (as the GraalVM Value), so cast the awaited result to Response for typed access to .code(), .body().string(), headers, and the rest:

import type { Response } from "@wunk/lb-script-api-types/types/okhttp3/Response";

const res = await AsyncUtil.request((b) => b.url("https://example.com")) as unknown as Response;
print("status: " + res.code());
print("body: " + res.body().string());

Versioning

<lb-major>.<lb-minor>.<lb-patch*1000 + scriptBuild>: major.minor track the LiquidBounce release line; the patch slot packs LB's own patch (high digits) plus this package's script-api build counter (low 3 digits), since semver has only three components. 0.38.1005 = "LB 0.38.1, script build 5". The exact LB commit and Minecraft version are in the package.json liquidbounce block:

npm view @wunk/lb-script-api-types liquidbounce

Regenerate with the pipeline in the repository when LiquidBounce updates.

License and attribution

GPL-3.0-or-later. These types derive from LiquidBounce (Copyright CCBlueX, GPL-3.0). This is an independent, modified redistribution. It is not published or endorsed by CCBlueX. The original API types are @ccbluex/liquidbounce-script-api.