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@xenolithengine/graph-test-utils

v0.7.0-beta.9

Published

jsdom test kit for XenolithGraph hosts: boot the real WebGL editor headlessly, or drive a logic-level FakeEditor.

Readme

@xenolithengine/graph-test-utils

jsdom test kit for XenolithGraph hosts — unit-test the editor in vitest + jsdom even though jsdom has no WebGL.

It stubs the browser boundary (canvas 2D/WebGL contexts, ResizeObserver, requestAnimationFrame), so the real editor boots: real XenolithEditor.init, real PIXI renderer init, real command bus. Assert on the same code your users run.

Usage

// @vitest-environment jsdom
import { renderEditorToDOM } from '@xenolithengine/graph-test-utils'

const { editor, unmount } = await renderEditorToDOM()
editor.registry.register({ /* schema */ })
const a = editor.insertNode('MyNode', { x: 0, y: 0 })!
const b = editor.insertNode('MyNode', { x: 200, y: 0 })!
editor.connect(a, 1, b, 0)
expect(editor.toJSON().edges).toHaveLength(1)
unmount()
  • mockPixi() — install the browser-boundary stubs manually; flushFrames() runs queued rAF callbacks deterministically, stats introspects contexts handed out, restore() undoes everything. Install before the first editor boot in a test file (PIXI memoizes its WebGL-support probe per worker).
  • renderEditorToDOM(options) — one-call real-editor mount; reuses an outer mockPixi() when present.
  • @xenolithengine/graph-test-utils/react — renderXenolithToDOM(props, { strictMode }) mounts the real <XenolithGraph> adapter via react-dom/client + act().
  • @xenolithengine/graph-test-utils/fake — headless FakeEditor: real core primitives (Graph, CommandBus, EventEmitter, NodeRegistry) for logic-level tests; no DOM needed.

Rendered pixels, hit-testing and pointer gestures still belong to Playwright e2e — the stubs prove boot and state plumbing, not visuals.

Full guide: Testing your integration.

MIT License © XenolithEngine