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@xtia/jel

v0.11.2

Published

Lightweight DOM manipulation, componentisation and reactivity

Readme

Jel

Or, How I Learned To Stop Worrying And Love The DOM

Jel is a thin layer over the DOM to simplify element structure creation, manipulation and componentisation with 'vanilla' TS/JS.

See demo/index.ts for reusable components. Compare with resulting page.

$ Basic Use:

$.[tagname](details) produces an element of <tagname>. details can be content of various types or a descriptor object.

$ npm i @xtia/jel
import { $ } from "@xtia/jel";

// wrap body
const body = $(document.body);

body.append($.form([
    $.h2("Sign in"),
    $.label("Email"),
    $.input({ attribs: { name: "email" }}),
    $.label("Password"),
    $.input({ attribs: { name: "password", type: "password" }}),
    $.button("Sign in"),
    $.a({
        content: ["Having trouble? ", $.strong("Recover account")],
        href: "/recover-account",
    })
]));

body.append([
    $.h2("Files"),
    $.ul(
        files.map(file => $.li(
            $.a({
                content: file.name,
                href: `/files/${file.name}`,
            })
        ))
    )
])

DOMContent

Content can be string, Text, HTMLElement, JelEntity or arbitrarily nested array of content. Typing as DOMContent carries that flexibility to your own interfaces.

function showDialogue(content: DOMContent) => {
    const element = $.div({
        classes: "dialogue",
        content: [
            content,
            $.div({
                classes: "buttons",
                // content: [...]
            })
        ]
    });
    // ...
}

interface Job {
    name: string;
    completionMessage: () => DOMContent;
}

showDialogue("Hello, world");
showDialogue(["Hello, ", $.i("world")]);
showDialogue([
    $.h2(`${job.name} Complete`),
    $.p(job.completionMessage()),
]);

ElementClassDescriptor

Element classes can be specified as string, { [className]: boolean } and arbitrarily nested array thereof.

function renderFancyButton(
    caption: DOMContent,
    onClick: () => void,
    classes: ElementClassDescriptor = []
) {
    return $.button({
        content: caption,
        classes: ["fancy-button", classes],
        // ...
    });
}

function showDialogue(content: DOMContent, danger: boolean = false) {
    const element = $.div({
        // ...
        classes: "dialogue",
        content: [
            content, 
            renderFancyButton("OK", close, ["ok-button", { danger }]),
        ]
    });
    // ...
}

Jel-Wrapped Elements

Jel wraps its elements in an interface for common operations plus an append() method that accepts DOMContent.

For other operations the element is accessible via ent.element:

const div = $.div();
div.element.requestFullscreen();

Shorthand

If you need an element with just a class, id and/or content you can use tag#id.classes notation, ie $("div#someId.class1.class2", content?).

showDialogue(["Hello ", $("span.green", "world")]);

Event composition

Event emitters can be chained:

div.events.mousemove
	.takeUntil(body.events.mousedown.filter(e => e.button === 1))
	.map(ev => [ev.offsetX, ev.offsetY])
	.apply(([x, y]) => console.log("mouse @ ", x, y));

For RxJS users, events can be observed with fromEvent(ent.element, "mousemove").

Reactive properties

Style properties, content and class presence can be emitter subscriptions:

const mousePosition$ = $(document.body).events.mousemove
    .map(ev => ({x: ev.clientX, y: ev.clientY}));

const virtualCursor = $.div({
    classes: {
        "virtual-cursor": true,
        "near-top": mousePosition$.map(v => v.y < 100)
    },
    style: {
        left: mousePosition$.map(v => v.x + "px"),
        top: mousePosition$.map(v => v.y + "px")
    }
});

virtualCursor.classes.toggle(
    "near-left",
    mousePosition$.map(v => v.x < 100>)
);

h1.content = websocket$
    .filter(msg => msg.type == "title")
    .map(msg => msg.text);

const searchInput = $("input.search");
const searchResults$ = searchInput.events.input
    .debounce(300)
    .map(() => searchInput.value)
    .filter(term => term.length >= 2)
    .mapAsync(term => performSearch(term)); // Returns emitter of search results

// Then use it reactively
$.ul({
    content: searchResults$.map(results => 
        results.map(result => $.li(result.title))
    )
});

Removing an element from the page will unsubscribe from any attached stream, and resubscribe if subsequently appended.

Emitters for this purpose can be Jel events, @xtia/timeline progressions, RxJS Observables or any object with either subscribe() or listen() that returns teardown logic.

import { animate } from "@xtia/timeline";

button.style.opacity = animate(500).tween(0, 1);

Custom streams

Several utilities are provided to create event streams from existing sources and custom emit logic.

toEventEmitter(source)

Creates an EventEmitter<T> from an EmitterLike<T>, a listen function ((Handler<T>) => UnsubscribeFunc), or an EventSource + event name pair.

  • EmitterLike<T> is any object with a compatible subscribe|listen method
  • EventSource is any object with common addEventListener/removeEventListener|on/off methods.
import { toEventEmitter } from "@xtia/jel";

// EventSource + name:
const keypresses$ = toEventEmitter(window, "keydown");

keypresses$.map(ev => ev.key)
    .listen(key => console.log(key, "pressed"));

// EmitterLike
function logEvents(emitter: EmitterLike<any>) {
    // this function accepts Jel's EventEmitter, as well as RxJS
    // streams and other compatible emitters
    toEventEmitter(emitter).listen(value => console.log(value));
}

createEventSource()

Creates an EventEmitter and a emit(T) function to control it.

import { createEventSource } from "@xtia/jel";

function createGame() {
    const winEmitPair = createEventSource<string>();

    // <insert game logic>

    // when someone wins:
    winEmitPair.emit("player1");

    return {
        winEvent: winEmitPair.emitter
    };
}

const game = createGame();
game.winEvent
    .filter(winner => winner === me)
    .apply(showConfetti);

createEventsSource()

Creates an 'events' object and a trigger(name, Map[name]) function to trigger specific events.

import { createEventsSource } from "@xtia/jel";

type EventMap = {
    end: { winner: string },
    update: { state: GameState },
}

function createGame() {
    const events = createEventsSource<EventMap>();

    // when game ends
    events.trigger("end", winnerName);

    return {
        events: events.emitters,
    }
}

createEventsProxy(source)

Creates an 'events' object from an EventSource.

import { createEventsProxy } from "@xtia/jel";

const windowEvents = createEventsProxy<WindowEventMap>(window);
// (this windowEvents is exported from @xtia/jel for convenience)

windowEvents.keydown
    .filter(ev => ev.key == "Enter")
    .apply(() => console.log("Enter pressed"));

interval(ms)

Emits a number, incremented by 1 each time, as long as any subscriptions are active.

timeout(ms)

Emits once after the specified time.

animationFrames

Emits delta times from a requestAnimationFrame() loop, as long as any subscriptions are active.

import { animationFrames } from "@xtia.jel";

animationFrames.listen(delta => {
    game.tick(delta);
});

## SubjectEmitter

Creates a manually-controlled emitter that maintains its last emitted value (`em.value`), emits it immediately to
and new subscription and can be updated with `em.next(value)`.