npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2025 – Pkg Stats / Ryan Hefner

@xtor/cga.js

v0.0.6

Published

Xtor Compute Geometry Algorithm Libary 计算几何算法库

Readme

3D 计算几何算法库(3D Computional Geometry Algorithm)

inspire by Wild Magic threejs/cga.js 开发交流群:284389784 2020 年 12 月 10 日 开发很久 typescript 全新版本更新 可以根据自己的需要编译成 js 版 xtorcga 更名为 cga.js

概要

Computional Geometry Algorithm implement JavaScript,javascript 实现计算机几何算法库,实现比如像距离,相交,包含,偏移,平行垂直判断,正负位置等算法

如果你需要计算几何类的算法还没实现,可以 issue 提出,获取 Q 群联系我,优先实现

演示地址

案例:

文档与演示(国内镜像)网速快

文档与演示(github)

安装

npm install @xtor/cga.js -D
国内
cnpm install @xtor/cga.js -D

使用

  • 全部引用;:
import * as cga from "@xtor/cga.js";
function randomV3() {
  return cga.v3(
    Math.random() * 100 - 50,
    Math.random() * 100,
    Math.random() * 100 - 50
  );
}

var point = new cga.Point().copy(randomV3());
var seg = new cga.Segment(randomV3(), randomV3());
var result = point.distanceSegment(seg);
  • 按需求引用:
import { v3, Point, Segment } from "@xtor/cga.js";
function randomV3() {
  return v3(
    Math.random() * 100 - 50,
    Math.random() * 100,
    Math.random() * 100 - 50
  );
}

var point = new Point().copy(randomV3());
var seg = new Segment(randomV3(), randomV3());
var result = point.distanceSegment(seg);
  • 网页嵌入:直接下载使用 build 目录下面的 cga.js,包含到项目中
<script src="cga.js" />
或者
<script src="https://raw.githack.com/yszhao91/cga.js/master/build/cga.js" />
<script>
  var point = new cga.Point(1, 2, 3);
  var line = new cga.Line(
    new cga.Vector3(10, 10, 20),
    new cga.Vector3(20, 15, 10)
  );
  var result = point.distanceLine(line);
</script>

项目编译

npm run build //js 编译到build目录下生成cga.js dist目录下生成每个文件的js和.d.ts
npm run dev  //运行项目,自己更改源码测试

对象的类名

  1. 点:Point
  2. 直线:Line
  3. 射线:Ray
  4. 线段:Segment
  5. 圆圈:Circle
  6. 平面:Plane
  7. 三角形:Triangle
  8. 矩形:Rectangle
  9. 圆盘:Disk
  10. 球体:Sphere
  11. 胶囊体: Capsule
  12. 包围盒:Box

已经实现算法

在同一平面点集的凸包

已完成

凸包

var convexHull = new ConvexHull(points, { planeNormal: cga.Vector3.UnitZ });
var hull = convexHull.hull;

delauny 三角网构建

三角剖分

var vs=[];
var data = [];
for (let i = 0; i < 10000; i++) {
  var x = Math.random() * 1000 - 500;
  var y = Math.random() * 1000 - 500;
  vs.push(new Vec3(x, y, 0));
  data.push(x, y);
}

var delaunator = Delaunator.from(data);
// 或者
var delaunator = Delaunator.fromVecs(vs);
var index = delaunator.triangles;//三角形索引

voronoi 图构建

完成

最近点对问题

点集合中最近找出距离最近的一对点 算法时间 O(nlogn)

完成

折线或者路径简化

折线或者路径中过密或者过直的点去除;
(2020 年 1 月 17 增加)
/**
 * 简化点集数组,折线,路径
 * @param {*} points 点集数组,折线,路径 ,继承Array
 * @param {*} maxDistance  简化最大距离 默认值0.1
 * @param {*} maxAngle  简化最大角度 弧度 默认值 Math.PI / 180 * 5
 */
simplifyPointList(points, maxDistance, maxAngle);

距离

一级目录与二级目录存在相应距离算法关系

  • Point
    • Point
    • Line
    • Ray
    • Segment
    • Circle
    • Plane
    • Triangle
    • Rectangle
    • Disk
    • Sphere
    • Capsule
  • Line
    • Line
    • Ray
    • Segment
    • Triangle (2020 年 1 月 17 增加)
  • Ray
    • Ray
    • Segment
    • Triangle (2020 年 1 月 17 增加)
  • Segment
    • Segment

相交

相交可以使用距离算法来实现,准确的说距离中的 closets 最近点在 distance 为 0(小于 1e-4,精度可以自定义)的时候也就是交点,parameters 表为 0 或 1 可以判断为端点相交

偏移

  • Segment

切割

  • Segment
    • Segment
  • Plane
    • Segment
    • Triangle

参考文章

计算机几何算法(CGA)专栏 https://zhuanlan.zhihu.com/c_1196384168014368768

展望

项目将会不断完善,如果你有好的想好可以提交你的想法。欢迎 star,让项目更进一步

讨论

QQ 群:284389784 by: dc

本人 2013 接触从事 webgl/threejs 工作,开发经验 7 年左右,一直以来都想着开源,结交更多志同道合的朋友,可接 threejs 项目

其他开源项目 看我的 github 主页 地址:https://github.com/yszhao91 欢迎大家 follow star,希望开源能帮到大家