@yagejs-tools/editor
v0.1.0
Published
Level editor for YAGE games — place entities in a real engine and save them as versioned level files
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@yagejs-tools/editor
Level editor for YAGE games. Place entities in a real
running engine, drag them in the viewport, and save the result as a versioned
level file that the game loads through @yagejs/level.
@yagejs-tools scope, independently versioned — an engine release never forces
a bump here, and vice versa.
npm install -D @yagejs-tools/editor
npx yage-editor init # write the config, the harness, the level project, the script
npm run editor # start it
npx yage-editor validate # check every level file against the project, for CIConfiguration, the harness, and what the editor can do today are documented at yage.dev/tooling/level-editor.
