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@yagejs/physics

v0.1.0

Published

Rapier 2D physics integration (rigid bodies, colliders, joints) for the YAGE 2D game engine

Readme

@yagejs/physics

Rapier 2D physics integration - rigid bodies, colliders, and joints for the YAGE 2D game engine.

Install

npm install @yagejs/physics

Bundles Rapier 2D - no separate install required. Rapier uses WebAssembly; if you use Vite, install vite-plugin-wasm.

Usage

import { Engine } from "@yagejs/core";
import { PhysicsPlugin, RigidBodyComponent, ColliderComponent } from "@yagejs/physics";

const engine = new Engine();
engine.use(new PhysicsPlugin({ gravity: { x: 0, y: 980 } }));

Attach bodies and colliders to entities:

entity.add(new RigidBodyComponent({ type: "dynamic" }));
entity.add(new ColliderComponent({ shape: { type: "box", width: 40, height: 40 } }));

What's in the box

  • PhysicsPlugin - Rapier world management with fixed-timestep accumulator
  • RigidBodyComponent - dynamic, static, kinematic bodies
  • ColliderComponent - boxes, circles, polygons, sensors with trigger events
  • Raycasts - query the world for collisions along a ray
  • Collision layers / masks - filter collisions by group
  • Joints - distance, revolute, prismatic, fixed

Docs

Full documentation at yage.dev.

License

MIT