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@ybelik/scene-compiler

v0.1.0

Published

Bucket compiler for the ybelik story engine — sorts SVG paths by luminance and injects rp bN classes so reveal-engine can paint them light to dark. JS port, byte-parity with the Python original at jitter=0. Includes the input linter (auditMetrics).

Readme

@ybelik/scene-compiler

Bucket compiler for the ybelik story engine: sorts an SVG's <path>s by luminance and injects class="rp bN" (N = 0..99) so @ybelik/reveal-engine can paint the scene in tonal order — light washes first, ink last.

Use (script tag — primary)

<script src="https://unpkg.com/@ybelik/scene-compiler/scene-compiler.js"></script>
const scene = SceneCompiler.compileScene(svgText, { jitter: 0, seed: 42 });
const report = SceneCompiler.auditMetrics(svgText);   // paths, fallback shares…

Works in Node too (require('@ybelik/scene-compiler')).

Input contract: traced SVGs (flat <path>s, each with its own fill — what image tracers emit). Hand-authored SVGs with group-inherited fills, gradients or named colors mid-bucket by design; auditMetrics detects exactly that (attr_fb / lum_fb) before you compile.

Fidelity: the JS is byte-identical to the Python original at jitter=0 (cross-language parity gate in the repo). jitter > 0 is seeded and deterministic within JS (mulberry32) — an aesthetic knob, declared as not cross-language-reproducible.

MIT · part of the ybelik story engine monorepo.