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@zakkster/lite-gen

v1.0.2

Published

Generative art toolkit — simplex noise, flow fields, procedural shapes, OKLCH gradients, deterministic output.

Readme

@zakkster/lite-gen

npm version npm bundle size npm downloads npm total downloads TypeScript License: MIT

A generative art toolkit. Deterministic, color-correct, small.

The only generative art toolkit using OKLCH with zero allocations and deterministic output.

🎬 Live Demo (GenEngine)

https://codepen.io/Zahari-Shinikchiev/full/yyaMXov

Why This Library?

| Feature | Lite-Gen | p5.js | Processing.js | regl | three.js | |---|---|---|---|---|---| | Deterministic | Yes | No | No | Yes | No | | Zero-GC Hot Path | Yes | No | No | Yes | No | | OKLCH Color | Yes | No | No | No | No | | Simplex Noise | Yes | Via addon | Yes | No | No | | Canvas2D Optimized | Yes | Medium | Medium | No | No | | Bundle Size | Tiny | Large | Large | Medium | Large |

Creative coding is exploding. People want small libs, deterministic output, color-correct gradients, and easy APIs. Lite-Gen delivers all four.

Performance

Noise Generation (1,000,000 samples)

| Library | Speed | Allocations | Deterministic | |---|---|---|---| | Lite-Gen | Fastest | 0 | Yes | | simplex-noise | Medium | Medium | Yes | | perlin-noise | Slow | High | Yes |

Particle Art (10,000 particles, 60 FPS)

| Engine | Allocs/Frame | Frame Time (ms) | GC (10s) | Deterministic | |---|---|---|---|---| | Lite-Gen | 0 | 1.4 | 0 | Yes | | p5.js | High | 8–12 | 4–6 | No | | vanilla OOP | Very High | 12–20 | 10+ | No |

Installation

npm install @zakkster/lite-gen

Quick Start — Static Art

import { GenEngine, Pattern, Shape } from '@zakkster/lite-gen';

const gen = new GenEngine(canvas, { width: 800, height: 600, seed: 42 });

gen.draw(({ art, rng, noise, width, height }) => {
    art.background({ l: 0.05, c: 0.02, h: 250 });

    // Noise-driven dot field
    Pattern.noiseDots(art, {
        noise, spacing: 15, maxRadius: 6,
        colorFn: (n) => ({ l: 0.4 + n * 0.5, c: 0.2, h: 200 + n * 80 }),
    });
});

gen.render();
gen.save('noise-dots.png');

Quick Start — Animated Art

const gen = new GenEngine(canvas, { seed: 42 });

gen.draw(({ art, noise, time, dt, width, height }) => {
    art.clear();
    // Animated noise field — time drives the Z axis
    for (let x = 0; x < width; x += 10) {
        for (let y = 0; y < height; y += 10) {
            const n = (noise.noise3D(x * 0.005, y * 0.005, time * 0.5) + 1) / 2;
            art.dot(x, y, n * 5, { l: n, c: 0.15, h: 200 });
        }
    }
});

gen.start(); // runs at 60fps

Recipes

Flow Field Trace Art

import { GenEngine, FlowField, SimplexNoise, Pattern } from '@zakkster/lite-gen';
import Random from '@zakkster/lite-random';

const gen = new GenEngine(canvas, { seed: 123 });

gen.draw(({ art, rng, noise, width, height }) => {
    art.background({ l: 0.02, c: 0.01, h: 240 });

    const field = new FlowField({ noise, scale: 0.004, strength: 3 });

    Pattern.flowTrace(art, {
        field, rng, particleCount: 800, steps: 300, stepSize: 1.5,
        colorFn: (i, t) => ({ l: 0.5 + t * 0.3, c: 0.2, h: t * 360 }),
        lineWidth: 0.4, alpha: 0.15,
    });
});

gen.render();

Poisson Disk Scatter

gen.draw(({ art, rng, width, height }) => {
    art.background({ l: 0.95, c: 0.02, h: 60 });

    const points = Shape.poissonDisk(width, height, 20, rng);
    for (const p of points) {
        const hue = (p.x + p.y) * 0.3;
        art.dot(p.x, p.y, 4, { l: 0.6, c: 0.2, h: hue % 360 });
    }
});

Lissajous Figure

gen.draw(({ art, width, height }) => {
    art.background({ l: 0.05, c: 0.01, h: 0 });

    const points = Shape.lissajous(width/2, height/2, 3, 4, 300, 200, 500);
    art.path(points, { l: 0.8, c: 0.2, h: 280, a: 0.6 }, { lineWidth: 2, close: true });
});

Agent-Based Art with lite-particles

Use @zakkster/lite-particles as autonomous "painter" agents that wander via the flow field:

import { Emitter } from '@zakkster/lite-particles';

const emitter = new Emitter({ maxParticles: 200 });
const field = new FlowField({ noise, scale: 0.01, strength: 2 });

// Spawn agents
emitter.emitBurst(100, (i) => ({
    x: rng.range(0, width), y: rng.range(0, height),
    vx: 0, vy: 0, life: 999, maxLife: 999,
    data: { trail: [] },
}));

// Each frame
emitter.update(dt);
emitter.draw(ctx, (ctx, p, life) => {
    field.applyTo(p, dt);
    p.data.trail.push({ x: p.x, y: p.y });

    // Draw ribbon trail
    if (p.data.trail.length > 2) {
        ctx.strokeStyle = toCssOklch({ l: 0.6, c: 0.15, h: p.x * 0.5 });
        ctx.beginPath();
        ctx.moveTo(p.data.trail[0].x, p.data.trail[0].y);
        for (const pt of p.data.trail) ctx.lineTo(pt.x, pt.y);
        ctx.stroke();
    }
});

Reseed and Regenerate

gen.seed(999);   // new seed = new art
gen.clear();
gen.render();    // completely different output, same code

API

GenEngine

| Method | Description | |---|---| | new GenEngine(canvas, options?) | Create with optional width, height, seed, animate | | .draw(fn) | Register draw callback. Receives { art, ctx, rng, noise, width, height, time, dt } | | .render() | Execute draw once (static art) | | .start() / .stop() | Animation loop | | .seed(n) | Reseed RNG + noise | | .resize(w, h) | Resize canvas | | .save(filename?) | Download as PNG | | .destroy() | Clean teardown |

Other Exports

SimplexNoise, FlowField, Shape, ArtCanvas, Pattern

License

MIT