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@zerodensity/smb-cpp

v0.1.0

Published

C++ SMB scanner and Reality Hub protobuf TCP drop-in server

Readme

SMB Unreal Scanner

smb-unreal-scan is a single executable with two command-line modes:

  • Standalone scanner mode, used when no drop-in server port is provided.
  • Reality Hub SMB drop-in mode, used when -port=<port>, --port <port>, or --dropin-server is provided.

Standalone Scanner

smb-unreal-scan --root //server/share/path --env .smbenv --output scans

The standalone scanner keeps the original high-concurrency traversal behavior.

Reality Hub TCP Drop-In Mode

Reality Hub launches the old Go SMB binary with -port=<port>. The same flag now switches this binary into protobuf-over-TCP mode:

smb-unreal-scan -port=15000

Equivalent explicit form:

smb-unreal-scan --dropin-server --mode=tcp --port 15000 --pool 96

Drop-in mode preserves the existing protobuf message types and wraps requests in length-prefixed RpcFrame messages over 127.0.0.1 TCP. Runtime caches stay in memory only for the current backend process/mount. No cache is persisted or reused across test runs.

Local Verification

On macOS arm64 against //172.16.0.20/PublicStorage/HUB/projects:

  • Standalone scanner mode completed in 8.1s.
  • Release drop-in mode completed the Reality Hub stub scan in 5.519s.
  • Strict comparison against the Go reference passed with 0 diffs for 41 projects and 617 maps.

NPM Package

The assumed Reality Hub package name is @zerodensity/smb-cpp. The package is staged from release bundles with:

npm run build

The staging output is dist/npm and contains:

  • darwin_arm64/smb_server_cpp_darwin_arm64
  • linux_x64/smb_server_cpp_linux_x64
  • win32_x64/smb_server_cpp_win32_x64.exe
  • smb2.proto

Platform folders may also contain runtime sidecars, such as the libsmb2 runtime, and Reality Hub copies the whole selected C++ platform folder next to the executable.