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@zktable/agents

v0.1.1

Published

zkTable AI agent harness: game-agnostic Agent interface, HeuristicAgent/RandomAgent baselines, and ClaudeAgent. Agents see only a PlayerView (public state + their own secret) and move through the same proof path as humans.

Readme

@zktable/agents

The zkTable AI-agent harness: a game-agnostic Agent interface, the HeuristicAgent / RandomAgent baselines, and ClaudeAgent. Every agent sees only a PlayerView (public state + its own secret) and moves through the exact same ZK proof boundary as a human — so an AI opponent is mathematically incapable of cheating.

Part of zkTable — a TypeScript SDK for building trustless, privacy-preserving board games on Stellar.

Install

npm install @zktable/agents @zktable/core

What's inside

  • Agent — the interface every policy implements: given a PlayerView, return a legal move.
  • HeuristicAgent / RandomAgent — deterministic baselines that need no API key; the default for local play and tests.
  • ClaudeAgent — an LLM-backed policy. Set ANTHROPIC_API_KEY in the environment (server-side only — the key never reaches the browser).

Because agents only ever receive a PlayerView, they cannot see another player's secret, and their moves are ZK-verified on-chain like any other.

License

MIT — see LICENSE.