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@zoneflow/react

v0.0.13

Published

React renderer and editor components for Zoneflow.

Downloads

1,115

Readme

@zoneflow/react

@zoneflow/react는 Zoneflow의 React 렌더러/에디터 패키지입니다.

이 패키지는 다음 기능을 제공합니다.

  • UniverseCanvas
  • UniverseEditorCanvas
  • useUniverseEditor
  • 기본 editor toolbar
  • zone/path slot component 주입

일반적인 React 앱에서는 @zoneflow/core@zoneflow/react만 설치하면 시작할 수 있습니다.

설치

pnpm add @zoneflow/core @zoneflow/react react react-dom

최소 예제

import { useMemo, useState } from "react";
import {
  createUniverseId,
  createUniverseLayoutModel,
  type UniverseModel,
} from "@zoneflow/core";
import {
  DefaultEditorToolbar,
  Pathed,
  UniverseEditorCanvas,
  Zoned,
  useUniverseEditor,
  type PathSlotComponentMap,
  type ZoneSlotComponentMap,
} from "@zoneflow/react";

function createEmptyUniverse(): {
  model: UniverseModel;
  layoutModel: ReturnType<typeof createUniverseLayoutModel>;
} {
  const universeId = createUniverseId();

  return {
    model: {
      version: "1.0.0",
      universeId,
      rootZoneIds: [],
      zonesById: {},
    },
    layoutModel: createUniverseLayoutModel({
      universeId,
      version: "1.0.0",
    }),
  };
}

export function ZoneflowScreen() {
  const initial = useMemo(() => createEmptyUniverse(), []);
  const [model, setModel] = useState(initial.model);
  const [layoutModel, setLayoutModel] = useState(initial.layoutModel);

  const editor = useUniverseEditor({
    model,
    layoutModel,
    setModel,
    setLayoutModel,
  });

  const zoneComponents: ZoneSlotComponentMap = {
    title: ({ mount }) => (
      <Zoned style={{ padding: "8px 12px", fontWeight: 700 }}>
        {mount.context.zone.name}
      </Zoned>
    ),
  };

  const pathComponents: PathSlotComponentMap = {
    label: ({ mount }) => (
      <Pathed
        style={{
          display: "flex",
          alignItems: "center",
          justifyContent: "center",
          width: "100%",
          height: "100%",
          fontSize: 12,
        }}
      >
        {mount.context.path.name || "Empty"}
      </Pathed>
    ),
  };

  return (
    <div style={{ display: "grid", gridTemplateRows: "auto 1fr", height: "100vh" }}>
      <DefaultEditorToolbar editor={editor} />

      <UniverseEditorCanvas
        editor={editor}
        zoneComponents={zoneComponents}
        pathComponents={pathComponents}
        editorConfig={{
          overlayControls: {
            enabled: true,
          },
        }}
      />
    </div>
  );
}

핵심 API

useUniverseEditor(...)

원본 model, layoutModel을 받아 draft 편집 세션을 관리합니다.

  • 편집 시작 시 복사본 생성
  • draft 위에서 undo/redo
  • applyEdit() 시 원본 반영
  • cancelEdit() 시 draft 폐기

UniverseEditorCanvas

렌더러와 editor overlay를 함께 제공합니다.

주요 prop:

  • editor
  • zoneComponents
  • pathComponents
  • editorConfig

zoneComponents, pathComponents

존/패스 내부 렌더링은 slot component로 주입합니다.

기본 zone slot:

  • title
  • type
  • badge
  • body
  • footer

path slot:

  • label
  • rule
  • target
  • body

기본 5종 외에 임의의 zone slot (코멘트 버튼, 전환수 카드 등) 을 추가하려면 확장형 layout engine 을 주입합니다. 자세한 사용은 root README 의 "슬롯 확장" 섹션을 참조하세요.

import {
  createExtensibleComponentLayoutEngine,
  type ExtensibleZoneSlot,
} from "@zoneflow/renderer-dom";

const layoutEngine = createExtensibleComponentLayoutEngine({
  extraSlots: [
    { name: "comment", placement: { kind: "top", height: 22 } },
    { name: "convStats", placement: { kind: "bottom", height: 26 } },
  ],
});

<UniverseEditorCanvas
  editor={editor}
  componentLayoutEngine={layoutEngine}
  zoneComponents={{ title, badge, body, comment, convStats }}
/>

빈 config 로 호출하면 default 와 동일한 출력이라 호환성 100%.

background / backgroundRenderer

캔버스 전체에 월드 좌표계 배경 (지도, blueprint 패턴, 이미지 등) 을 깔 수 있습니다. 카메라 pan/zoom 에 같이 따라가며, 레이어 순서는 background → grid → zones.

function MapBackground({ mount }: BackgroundComponentProps) {
  const { sceneBounds } = mount.context;
  return (
    <div
      style={{
        position: "absolute",
        width: sceneBounds.width,
        height: sceneBounds.height,
        backgroundImage: "url('/my-map.png')",
      }}
    />
  );
}

<UniverseEditorCanvas editor={editor} background={MapBackground} />

DOM 직접 렌더링은 backgroundRenderer={(host, ctx) => {...}}. 배경 host 는 자동으로 pointer-events: none 이라 클릭 방해 없음.

편집기 주입 포인트

실서비스 폼은 외부에서 주입하면 됩니다.

  • renderZoneEditButton
  • renderZoneEditor
  • renderPathEditor
  • onPathLabelDoubleClick
  • onPathLabelContextMenu
  • canConnectPath — zone 간 path 연결 검증
  • onPathCreated — zone outlet 에서 새 path 가 만들어진 직후 호출, rule/name 등 옵션을 즉석 설정 (생성 + 옵션 적용이 단일 commit)
  • onPathDropOnEmptySpace — 기존 path 의 output anchor 를 빈 공간에 드롭했을 때 새 zone 을 만들고 자동 연결 (zone outlet 에서 새 path 를 만드는 흐름은 해당 없음)

예:

<UniverseEditorCanvas
  editor={editor}
  zoneComponents={zoneComponents}
  pathComponents={pathComponents}
  editorConfig={{
    renderZoneEditor: ({ zone, onModelChange, closeEditor }) =>
      onModelChange ? (
        <MyZoneEditor
          zone={zone}
          onClose={closeEditor}
          onSave={(nextModel) => {
            onModelChange(nextModel);
            closeEditor();
          }}
        />
      ) : null,
  }}
/>

테마 주입

렌더러와 editor overlay는 각각 다른 계층으로 테마를 받을 수 있습니다.

<DefaultEditorToolbar
  editor={editor}
  theme={{
    hud: {
      panelBackground: "rgba(9, 15, 28, 0.92)",
      buttonActiveBackground: "#0f766e",
      buttonActiveBorder: "1px solid rgba(45, 212, 191, 0.42)",
    },
  }}
/>

<UniverseEditorCanvas
  editor={editor}
  theme={{
    zoneContainerBorder: "#334155",
    zoneActionBorder: "#0f766e",
    pathEdge: "#475569",
    pathInboundEdge: "#0f766e",
    surface: {
      chrome: {
        accentFade: "rgba(226, 232, 240, 0.08)",
      },
      zone: {
        background:
          "linear-gradient(180deg, rgba(255,255,255,0.98) 0%, rgba(240,253,250,0.98) 100%)",
      },
      path: {
        background:
          "linear-gradient(180deg, rgba(255,255,255,0.98) 0%, rgba(248,250,252,0.98) 100%)",
      },
    },
  }}
  editorConfig={{
    theme: {
      overlay: {
        helpPanel: {
          background: "rgba(6, 12, 24, 0.9)",
        },
        connectTarget: {
          badgeBackground: "#0f766e",
        },
        dropTarget: {
          badgeBackground: "#2563eb",
        },
      },
    },
  }}
/>
  • theme
    • renderer/viewer 카드, 앵커, 선, 상태 배지 테마
  • editorConfig.theme
    • editor overlay, HUD, preview, 선택 하이라이트 테마
  • DefaultEditorToolbar.theme
    • 기본 toolbar 테마

파일 저장 / 불러오기

문서 저장과 불러오기는 @zoneflow/core의 문서 API를 사용하는 것이 맞습니다.

import {
  parseZoneflowDocument,
  serializeZoneflowDocument,
} from "@zoneflow/core";

const json = serializeZoneflowDocument({
  model: editor.model,
  layoutModel: editor.layoutModel,
});

const documentBundle = parseZoneflowDocument(json);

권장 구조

  • 도메인/저장 포맷: @zoneflow/core
  • 렌더링/에디팅 UI: @zoneflow/react
  • 실제 서비스 폼과 비즈니스 규칙: 앱 레이어

레포지토리: github.com/groobee/zoneflow