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@zoompinch/react

v0.0.13

Published

React components for Zoompinch

Downloads

735

Readme

@zoompinch/react

React bindings for @zoompinch/core - Apply a pinch-and-zoom experience that feels native and communicates the transform reactively and lets you project any layer on top of the transformed canvas.

Play with the demo: https://zoompinch.pages.dev

Mobile demo

Mathematical correct pinch on touch

Unlike other libraries, Zoompinch does not just use the center point between two fingers as projection center. The fingers get correctly projected on the virtual canvas. This makes pinching on touch devices feel native-like.

Touch, Wheel, Mouse and Trackpad Gestures!

Aside from touch, mouse and wheel events, gesture events (Safari Desktop) are supported as well! Try it out on the demo

Installation

npm install @zoompinch/react

Complete Example

import React, { useRef, useState } from 'react';
import { Zoompinch, ZoompinchRef } from '@zoompinch/react';

function App() {
  const zoompinchRef = useRef<ZoompinchRef>(null);
  const [transform, setTransform] = useState({
    translateX: 0,
    translateY: 0,
    scale: 1,
    rotate: 0
  });

  function handleInit() {
    // Center canvas on initialization
    zoompinchRef.current?.applyTransform(1, [0.5, 0.5], [0.5, 0.5], 0);
  }

  function handleTransformChange(newTransform) {
    console.log('Transform updated:', newTransform);
    setTransform(newTransform);
  }

  function handleClick(event: React.MouseEvent) {
    if (!zoompinchRef.current) return;
    const [x, y] = zoompinchRef.current.normalizeClientCoords(event.clientX, event.clientY);
    console.log('Clicked at canvas position:', x, y);
  }

  return (
    <Zoompinch
      ref={zoompinchRef}
      style={{ width: '800px', height: '600px', border: '1px solid #ccc' }}
      transform={transform}
      onTransformChange={handleTransformChange}
      offset={{ top: 0, right: 0, bottom: 0, left: 0 }}
      minScale={0.5}
      maxScale={4}
      clampBounds={false}
      rotation={true}
      zoomSpeed={1}
      translateSpeed={1}
      zoomSpeedAppleTrackpad={1}
      translateSpeedAppleTrackpad={1}
      mouse={true}
      wheel={true}
      touch={true}
      gesture={true}
      onInit={handleInit}
      onClick={handleClick}
    >
      <img 
        width="1536" 
        height="2048" 
        src="https://imagedelivery.net/mudX-CmAqIANL8bxoNCToA/489df5b2-38ce-46e7-32e0-d50170e8d800/public"
        draggable={false}
        style={{ userSelect: 'none' }}
      />
    </Zoompinch>
  );
}

export default App;

With Matrix Overlay

<Zoompinch
  ref={zoompinchRef}
  style={{ width: '800px', height: '600px' }}
  onInit={handleInit}
  matrix={({ composePoint, normalizeClientCoords, canvasWidth, canvasHeight }) => (
    <svg width="100%" height="100%">
      {/* Center marker */}
      <circle 
        cx={composePoint(canvasWidth / 2, canvasHeight / 2)[0]}
        cy={composePoint(canvasWidth / 2, canvasHeight / 2)[1]}
        r="8"
        fill="red"
      />
    </svg>
  )}
>
  <img width="1536" height="2048" src="image.jpg" />
</Zoompinch>

API Reference

Props

| Prop | Type | Default | Description | |------|------|---------|-------------| | transform | Transform | { translateX: 0, translateY: 0, scale: 1, rotate: 0 } | Current transform state | | onTransformChange | (transform: Transform) => void | - | Callback when transform changes | | offset | Offset | { top: 0, right: 0, bottom: 0, left: 0 } | Inner padding/offset within container | | minScale | number | 0.5 | Minimum scale (user gestures only) | | maxScale | number | 10 | Maximum scale (user gestures only) | | clampBounds | boolean | false | Clamp panning within bounds (user gestures only) | | rotation | boolean | true | Enable rotation gestures | | mouse | boolean | true | Enable mouse drag | | wheel | boolean | true | Enable wheel/trackpad | | touch | boolean | true | Enable touch gestures | | gesture | boolean | true | Enable Safari gesture events | | style | React.CSSProperties | - | Inline styles for container | | children | ReactNode | - | Canvas content | | matrix | ReactNode \| Function | - | Overlay content (see Matrix Prop) |

Note: minScale, maxScale, rotation, and clampBounds only apply during user interaction. Programmatic changes via ref methods are unrestricted.

Speed Multipliers

The Problem

Pan and zoom interactions behave differently across input devices:

  • Apple Trackpads: Provide smooth, precise scroll values with natural momentum
  • Mouse Wheels: Send large, discrete jumps (typically ±100 or ±120 per scroll tick)

Without normalization, this causes:

  • Uncomfortably large zoom jumps when using mouse wheels
  • Panning that's either too slow (trackpad-optimized) or too fast (mouse-optimized)
  • Inconsistent user experience across Windows, Mac, and Linux

The Solution

The library automatically detects the input device type and applies different speed multipliers:

  • Trackpad gestures use base values for smooth, 1:1 response
  • Mouse wheel actions use amplified values for comfortable discrete steps

You can fine-tune these multipliers for your specific use case using the speed props.

| Prop | Type | Default | Description | |------|------|---------|-------------| | translateSpeed | number | 1 | Pan speed multiplier for mouse wheels | | zoomSpeed | number | 1 | Zoom speed multiplier for mouse wheels | | translateSpeedAppleTrackpad | number | 1 | Pan speed multiplier for trackpads | | zoomSpeedAppleTrackpad | number | 1 | Zoom speed multiplier for trackpads |

Note: min-scale, max-scale, rotation, and clamp-bounds only apply during user interaction. Programmatic changes via ref methods are unrestricted.

Events

| Event | Payload | Description | |-------|---------|-------------| | onInit | void | Fired when canvas dimensions are available | | onTransformChange | Transform | Fired when transform changes | | onClick | React.MouseEvent | Standard click event | | onMouseDown | React.MouseEvent | Standard mousedown event | | onTouchStart | React.TouchEvent | Standard touchstart event | | onMouseUp | React.MouseEvent | Standard mouseup event | | onTouchEnd | React.TouchEvent | Standard touchend event |

<Zoompinch
  onInit={handleInit}
  onTransformChange={handleTransformChange}
  onClick={handleClick}
>
  {/* content */}
</Zoompinch>

Ref Methods

Access methods via ref:

import { ZoompinchRef } from '@zoompinch/react';

const zoompinchRef = useRef<ZoompinchRef>(null);

// Call methods
zoompinchRef.current?.applyTransform(scale, wrapperCoords, canvasCoords, rotate?);
zoompinchRef.current?.normalizeClientCoords(clientX, clientY);
zoompinchRef.current?.composePoint(x, y);
zoompinchRef.current?.rotateCanvas(x, y, radians);

// Access properties
zoompinchRef.current?.canvasWidth;
zoompinchRef.current?.canvasHeight;
zoompinchRef.current?.zoompinchEngine; // Access core engine directly

applyTransform(scale, wrapperCoords, canvasCoords, rotate?)

Apply transform by anchoring a canvas point to a wrapper point.

Parameters:

  • scale: number - Target scale
  • wrapperCoords: [number, number] - Wrapper position (0-1, 0.5 = center)
  • canvasCoords: [number, number] - Canvas position (0-1, 0.5 = center)
  • rotate?: number - Optional rotation in radians

Examples:

// Center canvas at scale 1
zoompinchRef.current?.applyTransform(1, [0.5, 0.5], [0.5, 0.5]);

// Zoom to 2x, keep centered
zoompinchRef.current?.applyTransform(2, [0.5, 0.5], [0.5, 0.5]);

// Anchor canvas top-left to wrapper center
zoompinchRef.current?.applyTransform(1.5, [0.5, 0.5], [0, 0]);

// Set rotation
zoompinchRef.current?.applyTransform(1, [0.5, 0.5], [0.5, 0.5], Math.PI / 4);

normalizeClientCoords(clientX, clientY)

Convert global client coordinates to canvas coordinates.

Parameters:

  • clientX: number - Global X from event
  • clientY: number - Global Y from event

Returns: [number, number] - Canvas coordinates in pixels

Example:

function handleClick(event: React.MouseEvent) {
  const [x, y] = zoompinchRef.current!.normalizeClientCoords(
    event.clientX, 
    event.clientY
  );
  console.log('Canvas position:', x, y);
}

composePoint(x, y)

Convert canvas coordinates to wrapper coordinates (accounts for transform).

Parameters:

  • x: number - Canvas X in pixels
  • y: number - Canvas Y in pixels

Returns: [number, number] - Wrapper coordinates in pixels

Example:

// Get wrapper position for canvas center
const [wrapperX, wrapperY] = zoompinchRef.current!.composePoint(
  zoompinchRef.current!.canvasWidth / 2,
  zoompinchRef.current!.canvasHeight / 2
);

rotateCanvas(x, y, radians)

Rotate canvas around a specific canvas point.

Parameters:

  • x: number - Canvas X (rotation center)
  • y: number - Canvas Y (rotation center)
  • radians: number - Rotation angle

Example:

// Rotate 90° around canvas center
const centerX = zoompinchRef.current!.canvasWidth / 2;
const centerY = zoompinchRef.current!.canvasHeight / 2;
zoompinchRef.current?.rotateCanvas(centerX, centerY, Math.PI / 2);

Ref Properties

Access current canvas dimensions and engine:

const width = zoompinchRef.current?.canvasWidth;   // number
const height = zoompinchRef.current?.canvasHeight; // number
const engine = zoompinchRef.current?.zoompinchEngine; // ZoompinchCore | null

Matrix Prop

Render overlay elements that follow the canvas transform.

Type: ReactNode | ((props: MatrixProps) => ReactNode)

MatrixProps:

| Prop | Type | Description | |------|------|-------------| | composePoint | (x: number, y: number) => [number, number] | Canvas → Wrapper coords | | normalizeClientCoords | (clientX: number, clientY: number) => [number, number] | Client → Canvas coords | | canvasWidth | number | Current canvas width | | canvasHeight | number | Current canvas height |

Note: applyTransform and rotateCanvas are NOT available in the matrix function. Use component ref instead.

Example:

<Zoompinch
  matrix={({ composePoint, normalizeClientCoords, canvasWidth, canvasHeight }) => (
    <svg width="100%" height="100%">
      <circle 
        cx={composePoint(canvasWidth / 2, canvasHeight / 2)[0]}
        cy={composePoint(canvasWidth / 2, canvasHeight / 2)[1]}
        r="8"
        fill="red"
      />
    </svg>
  )}
>
  <img width="1920" height="1080" src="image.jpg" />
</Zoompinch>

Coordinate Systems

1. Canvas Coordinates (Absolute)

Absolute pixels within canvas content.

  • Origin: (0, 0) at top-left
  • Range: 0 to canvasWidth, 0 to canvasHeight
const [canvasX, canvasY] = normalizeClientCoords(event.clientX, event.clientY);

2. Wrapper Coordinates (Absolute)

Absolute pixels within viewport/wrapper.

  • Origin: (0, 0) at top-left (accounting for offset)
  • Range: 0 to wrapperWidth, 0 to wrapperHeight
const [wrapperX, wrapperY] = composePoint(canvasX, canvasY);

3. Relative Coordinates (0-1)

Normalized coordinates for applyTransform.

  • Range: 0.0 to 1.0
  • 0.5 = center, 1.0 = bottom-right
[0, 0]       // top-left
[0.5, 0.5]   // center
[1, 1]       // bottom-right

Conversion Flow:

Client Coords → normalizeClientCoords() → Canvas Coords → composePoint() → Wrapper Coords

Complete Playground Example

import React, { useRef, useState } from 'react';
import { Zoompinch, ZoompinchRef } from '@zoompinch/react';

function App() {
  const zoompinchRef = useRef<ZoompinchRef>(null);
  const [transform, setTransform] = useState({
    translateX: 0,
    translateY: 0,
    scale: 1,
    rotate: 0
  });
  const [clickPoint, setClickPoint] = useState<[number, number] | null>(null);

  function handleInit() {
    // Center canvas on initialization
    zoompinchRef.current?.applyTransform(1, [0.5, 0.5], [0.5, 0.5], 0);
  }

  function handleClick(event: React.MouseEvent) {
    if (!zoompinchRef.current) return;
    const [x, y] = zoompinchRef.current.normalizeClientCoords(
      event.clientX, 
      event.clientY
    );
    setClickPoint([x, y]);
    console.log('Clicked at:', x, y);
  }

  function handleZoomIn() {
    if (!zoompinchRef.current) return;
    const newScale = Math.min(transform.scale * 1.5, 4);
    zoompinchRef.current.applyTransform(newScale, [0.5, 0.5], [0.5, 0.5]);
  }

  function handleZoomOut() {
    if (!zoompinchRef.current) return;
    const newScale = Math.max(transform.scale / 1.5, 0.5);
    zoompinchRef.current.applyTransform(newScale, [0.5, 0.5], [0.5, 0.5]);
  }

  function handleReset() {
    zoompinchRef.current?.applyTransform(1, [0.5, 0.5], [0.5, 0.5], 0);
  }

  function handleRotate() {
    if (!zoompinchRef.current) return;
    const centerX = zoompinchRef.current.canvasWidth / 2;
    const centerY = zoompinchRef.current.canvasHeight / 2;
    zoompinchRef.current.rotateCanvas(centerX, centerY, Math.PI / 4);
  }

  return (
    <div style={{ padding: '20px' }}>
      <div style={{ marginBottom: '10px' }}>
        <button onClick={handleZoomIn}>Zoom In</button>
        <button onClick={handleZoomOut}>Zoom Out</button>
        <button onClick={handleReset}>Reset</button>
        <button onClick={handleRotate}>Rotate 45°</button>
      </div>

      <div style={{ marginBottom: '10px' }}>
        <strong>Transform:</strong> Scale: {transform.scale.toFixed(2)}, 
        Rotate: {(transform.rotate * 180 / Math.PI).toFixed(0)}°
      </div>

      {clickPoint && (
        <div style={{ marginBottom: '10px' }}>
          <strong>Last click:</strong> ({clickPoint[0].toFixed(0)}, {clickPoint[1].toFixed(0)})
        </div>
      )}

      <Zoompinch
        ref={zoompinchRef}
        style={{ 
          width: '800px', 
          height: '600px', 
          border: '2px solid #333',
          borderRadius: '8px'
        }}
        transform={transform}
        onTransformChange={setTransform}
        offset={{ top: 0, right: 0, bottom: 0, left: 0 }}
        minScale={0.5}
        maxScale={4}
        clampBounds={false}
        rotation={true}
        mouse={true}
        wheel={true}
        touch={true}
        gesture={true}
        onInit={handleInit}
        onClick={handleClick}
        matrix={({ composePoint, canvasWidth, canvasHeight }) => (
          <svg width="100%" height="100%">
            {/* Center marker */}
            <circle 
              cx={composePoint(canvasWidth / 2, canvasHeight / 2)[0]}
              cy={composePoint(canvasWidth / 2, canvasHeight / 2)[1]}
              r="8"
              fill="red"
            />
            
            {/* Click point marker */}
            {clickPoint && (
              <circle 
                cx={composePoint(clickPoint[0], clickPoint[1])[0]}
                cy={composePoint(clickPoint[0], clickPoint[1])[1]}
                r="5"
                fill="blue"
              />
            )}
          </svg>
        )}
      >
        <img 
          width="1536" 
          height="2048" 
          src="https://imagedelivery.net/mudX-CmAqIANL8bxoNCToA/489df5b2-38ce-46e7-32e0-d50170e8d800/public"
          draggable={false}
          style={{ userSelect: 'none' }}
        />
      </Zoompinch>
    </div>
  );
}

export default App;

Best Practices

  1. Always specify image dimensions to avoid layout shifts:

    <img width="1920" height="1080" src="image.jpg" />
  2. Center content on init:

    function handleInit() {
      zoompinchRef.current?.applyTransform(1, [0.5, 0.5], [0.5, 0.5]);
    }
  3. Prevent image drag:

    <img 
      src="image.jpg" 
      draggable={false} 
      style={{ userSelect: 'none' }}
    />
  4. Use controlled transform state:

    const [transform, setTransform] = useState({ 
      translateX: 0, translateY: 0, scale: 1, rotate: 0 
    });
       
    <Zoompinch 
      transform={transform} 
      onTransformChange={setTransform}
    />
  5. Enable clamp bounds for better UX:

    <Zoompinch clampBounds={true} minScale={0.5} maxScale={4} />

Styling

Minimal base styles are applied. Customize via style prop:

<Zoompinch
  style={{ 
    width: '100%', 
    height: '600px', 
    border: '1px solid #ccc',
    borderRadius: '8px'
  }}
>
  {/* content */}
</Zoompinch>

Internal CSS classes:

.zoompinch          /* Container */
.zoompinch > .canvas    /* Canvas wrapper */
.zoompinch > .matrix    /* Matrix overlay */

TypeScript Support

Full TypeScript support with exported types:

import { 
  Zoompinch, 
  ZoompinchRef, 
  ZoompinchProps 
} from '@zoompinch/react';

import type { Transform } from '@zoompinch/core';

Browser Support

  • ✅ Chrome/Edge (latest)
  • ✅ Firefox (latest)
  • ✅ Safari (latest, including iOS)
  • ✅ Mobile browsers (iOS Safari, Chrome Mobile)

License

MIT

Related

Built with ❤️ by Elya Maurice Conrad