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ace-local-commands

v1.0.0

Published

Add/remove session specific command in Ace Editor

Readme

ace-local-commands

Add/remove session specific command in Ace Editor.

  • Global commands: Commands that are bound to an editor and apply to all sessions (these are the standard "commands" in Ace Editor).
  • Local commands: Commands that are bound to individual sessions. When the session changes, the commands for the new session are activated, and the ones bound to the previous session are deactivated.
    Local commands can override global commands. If the session changes, overridden global commands that do not conflict with the new session's local commands may be reactivated.

api

  • init(editor: ace.Editor)
    • Initializes the handler for local events.
    • This is called automatically when addGlobalCommands or addLocalCommands is used on the editor.
  • addGlobalCommands(editor: ace.Editor, commands: Record<string, ace.CommandLike>)
    • Adds global commands to the editor.
    • This works similarly to editor.addCommands, but must be used when commands may be overridden by local commands of sessions — to ensure they are reactivated properly.
  • addLocalCommands(editor: ace.Editor, commands: Record<string, ace.CommandLike>)
    • Adds commands to the current session of the editor.
  • addCommandsToSession(session: ace.EditSession, commands: Record<string, ace.CommandLike>)
    • Adds local commands to a specific session.
    • Note: You must call init(editor) if no global/local commands have been set for the editor, That is, either addGlobalCommands or addLocalCommands for the editor is never called.