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aframe-jsfx

v1.0.8

Published

Use game sounds generated by loov-jsfx in A-Frame

Readme

aframe-jsfx

Using game sounds generated by loov-jsfx in A-Frame.

how to

  1. generate your sound library here
  2. add the json to your assets
  3. use the component in A-Frame 🥳

example

<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8">
    <title>Hello, JSFX</title>
    <script src="https://aframe.io/releases/1.1.0/aframe.min.js"></script>
    <script src="https://unpkg.com/[email protected]/dist/aframe-jsfx.min.js"></script>
  </head>
  <body>
    <a-scene background="color: #FAFAFA" cursor="rayOrigin:mouse">
      <a-assets>
        <a-asset-item id="sounds" src="sounds.json"></a-asset-item>
      </a-assets>
      <a-box position="-1 0.5 -3" rotation="0 45 0" color="#4CC3D9" shadow jsfx="src:#sounds; sound:explosion"></a-box>
      <a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E" shadow jsfx="src:#sounds; sound:explosion"></a-sphere>
      <a-cylinder position="1 0.75 -3" radius="0.5" height="1.5" color="#FFC65D" shadow jsfx="src:#sounds; sound:explosion"></a-cylinder>
      <a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4" shadow 
        jsfx__mouseenter="src:#sounds; sound:select;"  
        jsfx__mouseleave="src:#sounds; sound:powerup"
      ></a-plane>
    </a-scene>
  </body>
</html>

properties

| Property | Description | Default Value | | -------- | ----------- | ------------------------ | | src | source or selector for the json file | | | sound | name of a sound entry from the json | first sound | | event | event that triggers the sound effect | click |

things to try

  • you can use editor-mode to switch between sounds
  • make sure to press play in editor-mode mode to enable sound events
  • you can also add multiple event handlers (see example)