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aframe-orbit-controls

v1.3.2

Published

Orbit controls for A-Frame.

Downloads

3,158

Readme

aframe-orbit-controls

Version License

Orbit controls for A-Frame.

Automatically toggles look-controls on and off when entering and exiting VR.

Great for using as a viewer, better and easier than using WASD + mouse-drag, or being stuck in the same position on mobile.

The other A-Frame orbit controls components were weird since they fully ported the THREE.OrbitControls logic into a component. This component just straight up uses THREE.OrbitControls in a clean and performant way.

API

Same API as THREE.OrbitControls, supports all the properties.

| Property | Description | Default Value | | -------- | ----------- | ------------- | | autoRotate | Set to true to automatically rotate around the target. | false | | autoRotateSpeed | How fast to rotate around the target. | 2 (30 seconds per rotation at 60fps) | | cursor | The focus point of the minTargetRadius and maxTargetRadius limits. It can be updated manually at any point to change the center of interest for the target. | 0 0 0 | | dampingFactor | Damping inertia if enableDamping. | 0.1 | | enabled | Whether enabled. You can also call .pause() on the entity. | true | | enableDamping | Set to true to enable damping (inertia), which can be used to give a sense of weight to the controls. | true | | enablePan | Enable panning (i.e., right click drag or three finger drag). | true | | enableRotate | Enable rotation (i.e., left click drag or single finger drag). Use Azimuth angles to constrain to single axis. | true | | enableZoom | Enable zoom (i.e., scroll or pinch). | true | | initialPosition | Initial position of the camera. Set this rather than position. | 0 0 0 | | keyPanSpeed | How fast to pan the camera when the keyboard is used. Default is 7.0 pixels per keypress. | 7 (pixels per keypress) | | minAzimuthAngle | How far you can orbit horizontally, lower limit. From -180 to 180 degrees. | Infinity (no limit) | | maxAzimuthAngle | How far you can orbit horizontally, upper limit. From -180 to 180 degrees. | Infinity (no limit) | | maxDistance | How far you can dolly out. | Infinity | | maxPolarAngle | How far you can orbit vertically, upper limit. Range is 0 to 180 degrees. | 90 | | minDistance | How far you can dolly in. | 0 | | minPolarAngle | How far you can orbit vertically, lower limit. Range is 0 to 180 degrees. | 0 | | minTargetRadius | How close you can get the target to the 3D cursor. | 0 | | maxTargetRadius | How far you can move the target from the 3D cursor. | Infinity (no limit) | | minZoom | How far you can zoom in (OrthographicCamera only). | 0 | | maxZoom | How far you can zoom out (OrthographicCamera only). | Infinity (no limit) | | panSpeed | Speed of panning. | 1 | | rotateSpeed | Speed of rotation. | 1 | | screenSpacePanning | Defines how the camera's position is translated when panning. If true, the camera pans in screen space. Otherwise, the camera pans in the plane orthogonal to the camera's up direction. | false | | target | Focus point of controls. look-at vector. | 0 0 0 | | zoomSpeed | Speed of zooming / dollying. | 1 | | zoomToCursor | Setting this property to true allows to zoom to the cursor's position. | false |

Installation

Browser

Install and use by directly including the browser files:

<head>
  <title>My A-Frame Scene</title>
  <script src="https://aframe.io/releases/1.5.0/aframe.min.js"></script>
  <script src="https://unpkg.com/[email protected]/dist/aframe-environment-component.min.js"></script>
  <script src="https://unpkg.com/[email protected]/dist/aframe-orbit-controls.min.js"></script>
</head>

<body>
  <a-scene environment="preset: forest">
    <a-torus-knot position="0 2 0"></a-torus-knot>
    <a-entity camera look-controls="enabled: false" orbit-controls="target: 0 2 0; minDistance: 2; maxDistance: 180; initialPosition: 0 3 5; rotateSpeed: 0.5"></a-entity>
    </a-scene>
  </a-scene>
</body>

npm

Install via npm:

npm install aframe-orbit-controls

Then require and use.

require('aframe');
require('aframe-orbit-controls');