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aframe-rain

v1.0.2

Published

A-Frame rain component

Readme

A-Frame Rain component

aframe-rain is Rainfall effect component for A-Frame which displays a lot of rain drop/splash objects by using instancing technique with good performance.

screenshot

Closer rain drop height is shorter and further rain drop is more transparent, implemented similar to Fog effect technique.

Demo

Demo

Properties

aframe-rain

| Properties | type | Default Value | Description | | ------------- | ------- | ------------- | ----------- | | color | color | '#ddf' | Rain drop/splash color | | count | int | 5000 | The number of drops/splashes | | depthDensity | number | 0.05 | Depth density which affects rain drop height/opacity. The name is from Fog density | | dropHeight | number | 1.0 | Rain drop height | | dropRadius | number | 0.005 | Rain drop radius | | height | number | 30.0 | How high rain drops fall from | | opacity | number | 0.4 | Rain drop/splash opacity | | splash | boolean | true | If displays rain splash on ground | | splashBounce | number | 4.0 | Rain splash bound strongness | | splashGravity | number | 9.8 * 4.0 | Rain splash gravity | | vector | vec3 | '0, -40.0 0' | Rain drop vector. y must be < 0.0 | | width | number | 30.0 | Area where rain drop/sphash effect |

Browser

How to use

To apply Rain effect in a scene, add rain attribute in <a-scene> like <a-scene rain>.

<head>
  <script src="https://cdn.rawgit.com/aframevr/aframe/v0.4.0/dist/aframe-master.min.js"></script>
  <script src="https://rawgit.com/takahirox/aframe-rain/master/build/aframe-rain.min.js"></script>
</head>

<body>
  <a-scene rain>
    <a-entity position="0 0 10">
      <a-camera></a-camera>
    </a-entity>

    <a-entity geometry="primitive:sphere"></a-entity>

    <a-sky color="#222"></a-sky>

    <a-entity light="type:directional;color:#666" position="-10 -10 -10"></a-entity>
  </a-scene>
</body>

NPM

How to install

$ npm install aframe-rain

How to build

$ npm install
$ npm run all

How to load

require('aframe');
require('aframe-rain');