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agent-aura

v1.1.1

Published

Zero-dependency effects for Agent UIs: stream glow, neural borders, fire, overclock flames, shape-aware ribbon aura, WebGL2 water / golden cultivation / demonic mist fields, thunder tribulation arcs, void blackhole ribbons, and glitch collapse tears.

Downloads

779

Readme

Agent Aura

npm version License: MIT

English | 中文

给 Agent UI 用的零依赖特效库。

| API | 效果 | 典型场景 | | ------------------ | -------------------- | -------------------------- | | aura.glow | 彩色流光遮罩 | 工作台、对话框、卡片高亮 | | aura.border | 圆角卡片外的神经光场 | 思考中 / 推理中 / 活跃态 | | aura.fire | 沿 DOM 边框燃烧 | 危险 / 执行中 / 点火态 | | aura.burning | 大火 + 烟雾 + 热浪 | 超频 / 燃烧寿命 | | aura.shape | WebGL2 形状感知光带 | 圆形 / 胶囊 / 多边形 | | aura.water | WebGL2 形状感知水流 | 流式输出 / 思考中 / 液态 | | aura.cultivation | WebGL2 金色修仙灵气 | 修仙 UI / 角色面板 / 悟道 | | aura.demonic | WebGL2 紫黑魔气 | 暴走 / 禁术 / 危险过载 | | aura.thunder | 雷劫电弧 | 极限推理 / 渡劫 / 超频思考 | | aura.void | 黑洞虚空光带 | 深渊 / 过载 / 事件视界 | | aura.glitch | RGB 撕裂故障崩坏 | 崩溃 / 重试 / 系统异常 |

✨ 在线演示 · API 文档

演示站和 API 页默认英文。可用 ?lang=zh 或 ?lang=en 切换。

安装

npm install agent-aura

Node.js 18+(Node 24 可用)。glow / border / fire / burning / thunder / shape / water / cultivation / demonic / void / glitch 需要 WebGL2。包是 ESM("type": "module"),同时提供 CDN IIFE。

import { aura } from 'agent-aura'

推荐:只导入你用到的特效

生产项目请用子路径导入:

import { fire } from 'agent-aura/fire'

const fx = fire('#agent')

这样不会把 water / thunder / void / glitch 等无关特效打进业务包。详见 导入策略。

全量便利 API 适合 Demo / 快速开发 / 对体积不敏感的项目:

import { aura } from 'agent-aura'

aura.fire('#agent')

低频状态可以动态加载:

const { glitch } = await import('agent-aura/glitch')
glitch('#crash')

快速开始

传选择器或 HTMLElement。Canvas 会挂上并立刻开播。

import { aura } from 'agent-aura'

aura.glow('#hero')
aura.border('#card')
aura.fire('#card')
aura.burning('#agent')
aura.shape('#avatar')
aura.water('#stream')
aura.cultivation('#dao')
aura.demonic('#mo')
aura.thunder('#jie')
aura.void('#hole')
aura.glitch('#crash')

CDN:

<script src="https://unpkg.com/agent-aura/build/agent-aura.min.js"></script>
<script>
    AgentAura.aura.fire('#card')
</script>

jsDelivr:https://cdn.jsdelivr.net/npm/agent-aura/build/agent-aura.min.js

给 AI 的提示词

演示站六个特效卡片、API 页都有可编辑的「复制 AI 提示词」。改完选择器 / 区域后再复制给 Cursor / Claude,它会:

  1. npm install agent-aura
  2. 按当前项目框架接入
  3. 挂到你指定的那个 UI 区域

完整六段提示词:API → 给 AI 的提示词

配置

aura.glow('#hero', {
    mode: 'dark',
    borderRadius: 16,
    borderWidth: 6,
    glowWidth: 140,
    colors: ['rgb(57, 182, 255)', 'rgb(189, 69, 251)', 'rgb(255, 87, 51)', 'rgb(255, 214, 0)'],
})

aura.border('#card', {
    container: '#stage',
    glowWidth: 90,
    borderRadius: 22,
    speed: 1.2,
})

aura.fire('#card', {
    container: '#stage',
    particleCount: 800,
})

aura.burning('#agent', {
    container: '#stage',
    smokeCount: 300,
    glow: true,
})

aura.shape('#avatar', {
    container: '#stage',
    offset: 5,
    auraWidth: 33,
    outerGlowWidth: 86,
    dustCount: 75,
    speed: 1,
})

aura.water('#stream', {
    container: '#stage',
    offset: 7,
    fieldCount: 180,
    detailCount: 110,
    speed: 1,
})

aura.cultivation('#dao', {
    container: '#stage',
    offset: 7,
    fieldCount: 180,
    detailCount: 110,
    speed: 1,
})

aura.demonic('#mo', {
    container: '#stage',
    offset: 7,
    fieldCount: 180,
    detailCount: 110,
    speed: 1,
})

aura.thunder('#jie', {
    container: '#stage',
    offset: 8,
    particleCount: 90,
    maxBranches: 16,
})

aura.void('#hole', {
    container: '#stage',
    offset: 6,
    mistCount: 190,
    sparkCount: 95,
})

aura.glitch('#crash', {
    container: '#stage',
    offset: 5,
    fragmentCount: 130,
})

完整字段表:docs/api.zh-CN.md。

生命周期

const fx = aura.fire('#card')
fx.pause()
fx.start()
fx.dispose()

attach() 已经调过 start()。组件卸载必须 dispose(),否则 WebGL / rAF 泄漏。

React

useEffect(() => {
    const fx = aura.border(el)
    return () => fx.dispose()
}, [])

Vue 3

onMounted(() => {
    fx = aura.fire(card.value)
})
onBeforeUnmount(() => fx?.dispose())

Canvas 挂载

  • glow — canvas 是 target 的子节点(position: absolute; inset: 0)
  • border / fire / burning / thunder / shape / water / cultivation / demonic / void / glitch — canvas 叠在 target 上;传 container 挂到你的容器,而不是 document.body
aura.fire('#card', { container: '#stage' })
aura.shape('#avatar', { container: '#stage' })
aura.water('#stream', { container: '#stage' })
aura.cultivation('#dao', { container: '#stage' })
aura.demonic('#mo', { container: '#stage' })
aura.thunder('#jie', { container: '#stage' })
aura.void('#hole', { container: '#stage' })
aura.glitch('#crash', { container: '#stage' })

卡片在 overflow / transform / 滚动容器里时,border / fire / burning / thunder / shape / water / cultivation / demonic / void / glitch 必须传 container。细节见 API → 挂载。

Class API

也可以自己接管 DOM。attach() 仍负责挂载和启动。new Glow() / new FireBorder() 不会。

import {
    BurningFire,
    CultivationAura,
    DemonicAura,
    FireBorder,
    GlitchAura,
    Glow,
    MotionBorder,
    ShapeAura,
    ThunderAura,
    VoidAura,
    WaterAura,
} from 'agent-aura'

const fx = FireBorder.attach('#card', { particleCount: 800 })
MotionBorder.attach('#card', { container: '#stage' })
ShapeAura.attach('#avatar')
WaterAura.attach('#stream')
CultivationAura.attach('#dao', { container: '#stage' })
DemonicAura.attach('#mo')
ThunderAura.attach('#jie', { container: '#stage' })
VoidAura.attach('#hole', { container: '#stage' })
GlitchAura.attach('#crash', { container: '#stage' })

Glow 额外有 resize、autoResize、fadeIn、fadeOut。

系统要求

  • glow / border / fire / burning / thunder / shape / water / cultivation / demonic / void / glitch:WebGL2
  • 现代 Chromium / Firefox / Safari
  • 无运行时依赖

选择器必须命中 HTMLElement(只取第一个)。找不到会抛 agent-aura: target not found。

性能

火焰开销跟 particleCount / smokeCount 走,笔记本上调低。water / cultivation / demonic 共用 ShapeField WebGL2 引擎,低端机降低 fieldCount / detailCount。离屏实例 pause()。低端 GPU 不要叠很多 burning。

开发

npm install
npm run build  # 压缩 ESM + IIFE + 类型
npm start      # 用 ./build/*.js 打开 index.html

index.html 是目录页。每种特效单独一页(glow.html、shape.html 等),构建后引入 ./build/index.js。子路径产物在 build/fire/index.js、build/glitch/index.js 等。

发布

npm publish

prepublishOnly 会先 build。GitHub Pages 把画廊 HTML 和压缩 JS 复制到 build-demo/。

许可证

MIT

作者:wangmiao

Glow 流光引擎改编自 Simon 的 ai-motion。