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agentbox-provider-sprites

v0.1.1

Published

AgentBox provider for persistent hardware-isolated Sprites environments

Readme

agentbox-provider-sprites

Run AgentBox agents in persistent, hardware-isolated Sprites environments.

This is a community provider plugin. It is maintained outside AgentBox core and loaded through @madarco/agentbox-provider-sdk.

Requirements

  • Node.js 20.10 or newer
  • AgentBox with provider SDK API v2 support
  • The sprite CLI
  • An authenticated Sprites organization

Install and authenticate the Sprite CLI if needed:

curl -fsSL https://sprites.dev/install.sh | sh
sprite login

Install

npm i -g agentbox-provider-sprites
agentbox plugin add agentbox-provider-sprites
agentbox plugin list
agentbox doctor

agentbox plugin add is the trust boundary. Provider plugins run in-process with the same host and credential access as AgentBox itself.

Use

From a Git repository:

agentbox create --provider sprites --no-vnc
agentbox claude --provider sprites --no-vnc
agentbox codex --provider sprites --no-vnc
agentbox opencode --provider sprites --no-vnc

The provider disables VNC even when --no-vnc is omitted because the current Sprite base image does not include the AgentBox browser/VNC stack.

Lifecycle commands work normally:

agentbox pause <box>
agentbox unpause <box>
agentbox shell <box>
agentbox url <box>
agentbox destroy <box>

No agentbox prepare step is required. The provider installs the AgentBox runtime into each new Sprite using version-matched assets from the running AgentBox CLI.

Credentials

The provider uses the official Sprite CLI transport, including its configured organization and keychain credentials. sprite login is the recommended setup.

For headless environments, set SPRITE_TOKEN in the process environment or in AgentBox's mode-0600 secret store:

# ~/.agentbox/secrets.env
SPRITE_TOKEN='your-token'

Keep that file mode 0600.

API request bodies, AgentBox relay tokens, and remote execution environments are streamed over stdin rather than placed in host-visible process arguments.

How it maps to Sprites

| AgentBox operation | Sprites implementation | | --- | --- | | Create | Create a labeled Sprite and install the AgentBox runtime | | Exec | Official sprite exec WebSocket transport | | Upload/download | sprite file push / sprite file pull | | Interactive attach | sprite exec --tty with AgentBox's tmux command | | Browser URL | Stable, organization-authenticated sprites.app URL | | Relay preview | Private localhost proxy backed by sprite proxy --stdio | | Pause/stop | Stop the AgentBox service and daemon, then allow automatic Sprite hibernation | | Resume/start | Wake the Sprite, bootstrap AgentBox, and restore its Sprite service | | Destroy | Delete the Sprite and local provider state | | Prune inventory | List only Sprites labeled as AgentBox-managed |

Lifecycle transitions use a cross-process filesystem fence so a tray, CLI, and host relay cannot race pause against service restoration. A paused Sprite becomes warm after Sprites' idle window and may later become cold; its filesystem persists in both states.

Platform resources

Sprites currently provide platform-managed resources:

  • 8 vCPUs
  • Memory managed and scaled by the platform
  • 100 GB persistent storage

AgentBox --cpus, --memory, --disk, --size, and --location settings do not resize a Sprite.

Limitations

  • No AgentBox VNC/browser stack
  • No nested Docker support through this provider
  • No AgentBox cross-Sprite checkpoints: Sprites checkpoints restore the same Sprite and cannot seed a different Sprite
  • The macOS tray/hub does not yet discover external provider plugins; use the CLI until madarco/agentbox#306 is resolved
  • The provider depends on the sprite CLI being available on the host PATH

Development

npm install
npm run typecheck
npm test
npm run build
npm pack --dry-run
agentbox plugin add .

The test suite covers the backend contract, process-boundary secret handling, lifecycle fencing, cleanup failures, credential hooks, attach arguments, and package exports. A release is not ready unless all four verification commands pass.

Support

License

MIT