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aiecsjs

v0.6.0

Published

TypeScript-first archetype ECS with TypedArray SoA, SAB-ready snapshot transport, and AI-readable docs.

Readme

aiecsjs

TypeScript-first archetype ECS with TypedArray SoA components, command buffers, relations, serialization, and SAB-ready snapshot transport.

Status: 0.6.0 - stable 1.0-track core. Root ECS APIs are stable; worker transport remains adapter-shaped and environment-dependent. 0.6.0 has breaking changes (snapshot format 2, stricter validation): see the CHANGELOG.

Install

pnpm add aiecsjs
import {
  Types,
  addComponent,
  createEntity,
  createWorld,
  defineComponent,
  defineQuery,
  forEachEntityIndexed,
} from "aiecsjs";

Quick Start

const Position = defineComponent({ x: Types.f32, y: Types.f32 });
const Velocity = defineComponent({ x: Types.f32, y: Types.f32 });

const world = createWorld({ initialCapacity: 1024 });
const e = createEntity(world);
addComponent(world, e, Position, { x: 0, y: 0 });
addComponent(world, e, Velocity, { x: 1, y: 0 });

// SoA columns are TypedArrays; index them with `i`, the entity's slot index.
const movers = defineQuery([Position, Velocity]);
forEachEntityIndexed(world, movers, (entity, i, pos, vel) => {
  pos.x[i] += vel.x[i];
  pos.y[i] += vel.y[i];
});

Use defineTag() for marker components and defineObjectComponent() when you need object references instead of TypedArray storage. Do not index columns with the packed entity id: it stops matching the slot once a slot is recycled.

Public Surface

| Import | Purpose | | --- | --- | | aiecsjs | World/entity/component/query/system helpers, Types, refs, errors, VERSION. | | aiecsjs/loop | createLoop() for fixed-step style loops. | | aiecsjs/commands | createCommandBuffer(), flush(), withCommandBuffer() for deferred structural changes. | | aiecsjs/observers | onAdd, onRemove, onSet, observe. | | aiecsjs/serialize | Binary/JSON world snapshots and delta serializer. | | aiecsjs/worker | Transfer/adopt/attach helpers for worker snapshots. | | aiecsjs/relations | defineRelation, ChildOf, relation add/remove/read helpers. |

Snapshots

toJSON / serializeWorld write snapshot format 2: entity data plus a table of the components it uses (stable key, kind, SoA fields). Give every component you save a key, so a loading session can define its components in any order:

const Position = defineComponent({ x: Types.f32, y: Types.f32 }, { key: "position" });
const Player = defineTag({ key: "player" });

const bytes = serializeWorld(world); // aiecsjs/serialize
const restored = deserializeWorld(bytes); // or fromJSON(toJSON(world))
  • Loading resolves every component before it creates the world: by key, or by creation-order id for keyless components. It throws EcsError when a component is not defined in this process (pass onUnknownComponent: "skip" to drop its data) or when its kind or SoA fields differ.
  • 0.5.x snapshots are rejected with EcsError by default; { onUnknownVersion: "best-effort" } loads them by id with a kind check. See 0.5.x -> 0.6.0 snapshots.
  • Restored entities get fresh ids in snapshot order (holes in the slot range close up), so EntityIds stored inside component data are not remapped. Delta apply() keeps slot indices.

Relations

import { ChildOf, addRelation, getRelationTargets } from "aiecsjs/relations";

addRelation(world, child, ChildOf, parent);
getRelationTargets(world, child, ChildOf); // [parent]
  • addRelation throws EcsError for a dead source or target, mirroring addComponent. Check entityExists first when an endpoint may be stale.
  • destroyEntity and resetWorld drop every edge of the entities they remove; removeRelation is a no-op for dead endpoints.

Errors

  • Misuse and invariant failures throw EcsError (message aiecsjs: ...) before any change is made: non-integer world options, dead entities, unknown components, invalid component keys, non-function callbacks (observer handlers, forEachEntity, withCommandBuffer, pipe systems, AoS factories) and snapshot errors.
  • A world from attachWorld(buffer, { readOnly: true }) rejects every mutator with EcsError: createEntity, destroyEntity, addComponent, removeComponent, setComponent, resetWorld, addRelation, removeRelation and delta apply().
  • defineComponent field-declaration errors and non-Query input to query functions throw TypeError. createLoop (aiecsjs/loop has no error class) throws TypeError / RangeError.

Sharp Edges

  • Structural mutation during a query loop is allowed by the library, but app systems should prefer withCommandBuffer() when adding/removing/destroying entities from inside iteration.
  • Reactive query buffers are unbounded until drained. Poll and clear them every frame or event tick.
  • Queries are cached process-wide, and a structural change visits every reactive (enter/exit) source query that references the changed component, whichever world registered it.
  • Exclusive relation cleanup is O(incoming) on destroy for the exclusive-slot reverse index, but every destroy also walks all relation data payload sources and all outgoing (non-exclusive) edge lists — cost is O(incoming + data sources + outgoing sources) across all relations, even for entities with no relations at all.
  • Serialization restores capacity with safety clamps, but snapshots from untrusted sources should still be treated as hostile input.
  • Worker/SAB helpers depend on the runtime environment. Feature-detect SharedArrayBuffer and cross-origin isolation in browsers.
  • pnpm lint reports 84 noExplicitAny warnings, mostly casts in tests plus the public query callback types. They are not release-blocking.

AI Context

License

MIT