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alea

v1.0.1

Published

Implementation of the Alea PRNG by Johannes Baagøe

Downloads

213,450

Readme

Alea

A simple copy-and-paste implementation of Johannes Baagøe's Alea PRNG

Mostly packaged so I can easily include it in my projeccts. Nothing more

JavaScript's Math.random() is fast, but has problems. First, it isn't seedable, second, its randomness leaves a bit to be desired. Johannes Baagøe has done some great work in trying to find a more modern PRNG algorithm that performs well on JavaScript, and Alea seems to be the one that has come out ahead (benchmarks).

Installation

npm install alea

Usage

var Alea = require('alea')

var prng = new Alea() // add an optional seed param

var nextRandnum = prng() // just call the return value of Alea

Additions

Also adds the ability to sync up two Alea PRNGs via the importState and exportState methods.

var prng1 = new Alea(200)

prng1()
prng1()

// after generating a few random numbers, we will initialize a new PRNG

var prng2 = Alea.importState(prng1.exportState())

// this should echo true, true, true
console.log(prng2() == prng1())
console.log(prng2() == prng1())
console.log(prng2() == prng1())

The theory behind this is that while a server is running a simulation (for example, a game) and clients connect to the server, each client will run its own simulation without having to depend 100% on the server for every update of the simulation state. By importing the current generator state from the server, a client can join in at any time and have an accurate simulation fully in sync with the server.

Acknowledgements

Everything in this module was made by Johannes Baagøe. I just wanted this in npm. Read more on his homepage.