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angular-three

v4.0.9

Published

Angular Renderer for THREE.js

Readme

angular-three

A custom Renderer for Angular 20+ that uses Three.js to render 3D scenes.

Documentation

All public APIs are documented with JSDoc comments. Your IDE will provide inline documentation, parameter hints, and examples as you code.

Official Documentation

Please visit Angular Three Documentation

Installation

npm install -D angular-three-plugin
npx ng generate angular-three-plugin:init

Usage

  • Create a SceneGraph component for your 3D scene graph
import { extend } from 'angular-three';
import { Mesh, BoxGeometry } from 'three';

extend({
	Mesh, // makes ngt-mesh available
	BoxGeometry, // makes ngt-box-geometry available
	/* ... */
	MyMesh: Mesh, // makes ngt-my-mesh available
});

// alternatively for demo purposes, you can use the following
// extend(THREE);
// This includes the entire THREE.js namespace

@Component({
	selector: 'app-scene-graph',
	template: `
		<ngt-mesh>
			<ngt-box-geometry />
		</ngt-mesh>
	`,
	schemas: [CUSTOM_ELEMENTS_SCHEMA], // required
	changeDetection: ChangeDetectionStrategy.OnPush,
})
export class SceneGraph {}
  • Render the SceneGraph with NgtCanvas
import { NgtCanvas } from 'angular-three/dom';
import { SceneGraph } from './scene-graph';

@Component({
	// This Component is rendered normally in Angular.
	selector: 'app-my-experience',
	template: `
		<ngt-canvas>
			<app-scene-graph *canvasContent />
		</ngt-canvas>
	`,
	imports: [NgtCanvas],
})
export class MyExperience {}

The Component that renders NgtCanvas (MyExperience in this case) controls the dimensions of the canvas so make sure to style it accordingly.

  • Finally, provide the custom renderer in bootstrapApplication
import { provideNgtRenderer } from 'angular-three/dom';

bootstrapApplication(AppComponent, {
	providers: [provideNgtRenderer()],
});