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app3d-three-template

v0.0.45

Published

An easy implementation of a 3d scene with Three.js and Angular, where you can add and move objects easily in the scene.

Downloads

176

Readme

DESCRIPTION

The component makes it easy the work to representing 3D scenes in the browser with the Three.js library.

use three.js in an easy way with app3d-three-template

This project was generated with Angular CLI and is designed as a basic template for ThreeJS combined with Angular.

You can find me at https://davidmartinezros.com or contact in the email [email protected]

youtube video

https://youtu.be/Hz9Wz00X554

demo using the component

https://davidmartinezros.github.io/3dThreeTemplateDemo/

how to create a three.js project

You have to import the three.js library and types needed into your project.

npm i three --save
npm i @types/webgl2 --save
npm i @types/offscreencanvas --save

Add the three.js file to your project in the angular.json file.

"scripts": [
  "node_modules/three/build/three.min.js"
],

Add webgl2 and offscreencanvas as types in your tsconfig.app.json file or tsconfig.json file, for RECOGNISE them.

"compilerOptions": {
  "types": [
    "webgl2"
    "offscreencanvas"
  ]
},

how to use this component

You can use it as a component in your project adding the tag in your AppComponent, add the module App3dThreeTemplateModule and define your provider MyRenderService extending the abstract service RenderService.

Like this:

import { BrowserModule } from '@angular/platform-browser';
import { NgModule } from '@angular/core';
import { App3dThreeTemplateModule, RenderService } from 'app3d-three-template';
import { AppComponent } from './app.component';
import { MyRenderService } from './my-service';

@NgModule({
  declarations: [
    AppComponent
  ],
  imports: [
    BrowserModule,
    App3dThreeTemplateModule
  ],
  providers: [
    { provide: RenderService, useClass: MyRenderService }
  ],
  bootstrap: [
    AppComponent
  ]
})
export class AppModule { }

Then, you can reimplement extending the abstract service RenderService and implementing the methods createObjects() and renderObjects().

Like this:

import * as THREE from 'three';
import { Injectable } from '@angular/core';
import { RenderService } from 'app3d-three-template';

@Injectable({
  providedIn: 'root'
})
export class MyRenderService implements RenderService {

    private axesHelper: THREE.AxesHelper;
    
    //implement for create objects in scene
    createObjects(scene: THREE.Scene, renderer: THREE.WebGLRenderer, canvas: HTMLCanvasElement, camera: THREE.PerspectiveCamera, light: THREE.AmbientLight) {
      this.axesHelper = new THREE.AxesHelper( 200 );
      scene.add( this.axesHelper );
  
      camera.lookAt(0,0,0);
    }

    //implement for render animation of objects
    renderObjects(scene: THREE.Scene, renderer: THREE.WebGLRenderer, canvas: HTMLCanvasElement, camera: THREE.PerspectiveCamera, light: THREE.AmbientLight) {
      this.axesHelper.rotateX(0.01);
    }
}

Call the component into the html of the AppComponent:

<app3d-three-template></app3d-three-template>

Demo Example

This intro is done with this three.js and the component app3d-three-template.

https://davidmartinezros.com