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ascjs-env

v1.2.19

Published

Old compiler for converted Adobe flash projects to TypeScript. (will be deprecated soon)

Readme

ascjs-env

A module to build TypeScript projects that were received after conversion from Adobe Flash.

Index

Before you start

Make sure you have the right tools.

  • Node.js version 12 or higher (LTS)https://nodejs.org
  • Microsoft VSCodehttps://code.visualstudio.com
  • Debugger for Chromehttps://marketplace.visualstudio.com/items?itemName=msjsdiag.debugger-for-chrome

Getting started with the project

If the node_modules folder does not exist yet, you need to execute the command in the project root:

> npm install

If you already have node_modules installed in your project, you can update them:

> npm update

What's next?

After installing the modules, you can find further description of work with the project here:

/node_modules/ascjs-env/doc/

Changelog

1.2.17 - 2020.07.10
  • Improvements for MacOS.
1.2.16 - 2020.07.10
  • Guide "/node_modules/ascjs-env/doc/" translated into English.
  • Now the "flash.display.Loader" class can create objects from SWF by name in the library.loader.createSymbol("example")
1.2.13 - 2020.07.09
  • Help for the module has been updated.
  • Added compilation argument for auto-updating basic libraries (for example "src/playerglobal")
  • Now flashVars can be not only a string but also an object.
1.2.12 - 2020.07.08
  • Support for running scripts under MacOS.
  • Support for the client code written in the ES6 specification.
  • No more need for Java.
1.2.11 - 2020.07.08
  • Added a README file.
  • "engines" requirements have been updated.