astro-sprite
v2.1.0
Published
Astro Integration dedicated to Sprite Generation (png, webp, avif...)
Maintainers
Readme
astro-sprite
astro-sprite is a npm package aimed at building a sprite from small images/icons, to be used with Astro. The sprite is created as a png, webp, or avif image.
Typically, from single small images/icons (png, webp, avif)
and
and
and
and
,
astro-sprite integration creates the following bigger image
(the sprite), that contains all small icons:
as well as a .css file, that used by the html to display a small image from the sprite. Typically, it includes:
.astro-sprite { background-image:url(/img/astro-sprite.png?v=0cfc71);}
.astro-sprite-english { background-position: -0px -0px; width: 32px; height: 32px; }
.astro-sprite-facebook { background-position: -32px -0px; width: 32px; height: 32px; }
.astro-sprite-france { background-position: -64px -0px; width: 32px; height: 32px; }
.astro-sprite-play_20x20 { background-position: -96px -0px; width: 20px; height: 20px; }
.astro-sprite-youtube { background-position: -116px -0px; width: 32px; height: 32px; }It is then rather easy to display the english flag in html, using for example:
<div class="astro-sprite astro-sprite-english">
</div>For more information about sprites and their benefits, here is a link selection:
Usage
Installation
Quick install
To install astro-sprite, run the following from your project directory and follow the prompts:
- Using NPM:
npx astro add astro-sprite - Using Yarn:
yarn astro add astro-sprite - Using PNPM:
pnpx astro add astro-sprite
Manual install
First, install the astro-sprite package using your package manager. If you're using npm, run this in the terminal:
npm install astro-spriteThen, apply this integration to your astro.config.mjs file using the integrations property:
import { defineConfig } from 'astro/config';
import sprite from 'astro-sprite'
export default defineConfig({
integrations: [
sprite()
],
});The default behavior of astro-sprite is the following:
- Look for all
.pngimages inassets/astro-spritelocated in the astro src directory - Save the resulting sprite image as
img/astro-sprite.png, in the astro public dir - Save the resulting css file as
css/astro-sprite.cssin the astro src dir- the class name containing the
background-imagecss property is.astro-sprite - each icon in the sprite have a dedicated class name
that starts with
.astro-sprite-, followed by the filename base. Typically,.astro-sprite-englishreference icon inenglish.png
- the class name containing the
Customizations
sprite-astro can be customized to better fit your need.
Here are the default values that can be customized:
import { defineConfig } from 'astro/config';
import sprite from 'astro-sprite'
export default defineConfig({
integrations: [
sprite({
src: {
dir: 'img/astro-sprite',
extension: '.png',
},
dst: {
spriteFile: 'img/astro-sprite.png',
cssFile: 'css/astro-sprite.css',
preloadFile: 'components/SpritePreload.astro',
cssMainClass: '.astro-sprite',
cssPrefix: '.astro-sprite-',
cssSelector: '',
useInSpan: false,
},
verbose: true,
})
],
});Customized properties are:
src: properties related to the source icons:dir: directory where the single icons are located, relative to the astro srcDir.extension: all files insrc.dirwith the provided extension will be used the sprite..webpand.avifcan be used
dst: properties related to the output of the integrationspriteFile: the output sprite filename, relative to the astro publicDir A.webpor.aviffile can be usedcssFile: the output css filename, relative to the astro srcDirpreloadFile: an astro component, to be use in the head section of the html, in order to preload the sprite, not waiting for the css to be loaded. Set it toundefinednot to generate this file.cssMainClass: the css class that contains the propertybackgroud: url();cssPrefix: each icon will be related to a css class, prefixed by this property, and suffixed by the icon file namecssSelector: a css selector added to each icon class, such as::beforeuseInSpan: when true, add valuable rules to thecssMainClassto use sprite in span
verbose: verbose mode on or off
Best practices
Scss
Scss can be used to import the generated sprite css file in your scss file. Here is the astro documentation about scss.
In your main scss file, you may then add:
@import "../css/astro-sprite";Preload
In order not to wait the css to be loaded to load the associated sprite,
an astro component is created. Its name is dst.preloadFile, which equals
components/SpritePreload.astro by default.
In order to preload the sprite, add in the head section this code:
---
import SpritePreload from "../components/SpritePreload.astro";
---
<head>
...
<SpritePreload/>
...
</head>Span
span is an easy way to add icons inlined your text, such as:
<p>
<span class="astro-sprite astro-sprite-english"></span> the english flag
</p>To achieve a correct result, ::before selector must be used, as with
export default defineConfig({
integrations: [
sprite({
dst: {
cssMainClass: '.astro-sprite::before',
cssSelector: '::before',
}
})
],
});And add in your main .css / .scss file the following:
.astro-sprite::before {
content: "";
display:inline-block;
vertical-align:middle;
}Get rid of .astro-sprite css class
Instead of using both astro-sprite astro-sprite-english to specify an
icon, this is possible to specify only astro-sprite-english by using the following
(cssMainClass applies to any css class containing astro-sprite-):
export default defineConfig({
integrations: [
sprite({
dst: {
cssMainClass: '[class*="astro-sprite-"]',
}
})
],
});Troubleshooting
Sharp Related
passthroughImageService
In case of astro not finding sharp package, you can add the
following in astro.config.mjs, as suggested by the
Astro Documentation:
import { defineConfig, passthroughImageService } from "astro/config";
export default defineConfig({
image: {
service: passthroughImageService(),
},
});The drawback is that images will not be resized when using astro Image or Picture.
sharp version
astrojs and astro-sprite are both using sharp, and their version must be the same.
Please fill-in an issue in astro-sprite
if this is not the case.
