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audio-giber

v1.6.3

Published

This is a library js for create a audio player

Downloads

86

Readme

AudioGiber

AudioGiber is a JavaScript library that allows you to easily create an audio player context. It provides a simple and convenient way to manage and play audio tracks within your application.

Installation

You can install AudioGiber using npm:

npm install audio-giber

Usage

To use AudioGiber, follow the steps below:

  1. Import the library into your JavaScript file:
import AudioGiber from 'audio-giber'
  1. Create an instance of the AudioGiber class, providing the required options:
const Player = new AudioGiber({
  name: 'My Audio Player', // Optional: The name of the audio player
  nameId: 'audio-player', // Optional: The ID of the audio player element
  arrayTracks: [
    // Optional: An array of audio track objects
    { id: 1, title: 'Track 1', src: 'path/to/track1.mp3' },
    { id: 2, title: 'Track 2', src: 'path/to/track2.mp3' },
    // Add more tracks as needed
  ],
  onEndContinueTrack: true, // Optional: Continue playing the next track when the audio ends
  startInTrackIndex: 0, // Optional: Start playing the audio at the specified track index
  DEV: false, // Optional: Enable development mode
  preload: true, // Optional: Preload the audio
  onEndTrack: (event) => {
    // Optional: Callback function when a track ends
    console.log('Track ended', event)
  },
  ready: (event) => {
    // Optional: Callback function when the audio is ready
    console.log('Audio ready', event)
  },
  src: 'path/to/audio.mp3', // Optional: Set the source audio
})

Audio Track Object

The audio tracks are represented as objects with the following properties:

  • id (number): The unique identifier for the track.
  • title (string): The title of the track.
  • src (string): The path to the audio file.
  • imageTrack (string, optional): The path to an image associated with the track.
  • subtitle (string, optional): The subtitle of the track.
  • album (string, optional): The album name of the track.

Player methods

import { AudioGiber, type AudioTrack } from 'audio-giber'
import tracks from 'tracks'

const Player: AudioGiber = new AudioGiber({
  name: 'My player',
  arrayTracks: tracks as AudioTrack[],
  preload: true,
  onEndContinueTrack: true,
})

// Get duration
const durationTrack1 = player.getDuration()
// --- or ---
const durationTrack2 = player.getCurrenTrack().duration

// Play or pause
player.play()
payer.pause()
// --- or ---
player.togglePlay((event: boolean) => {
  // if is playing so, audio is paused
  console.log(event) // this callback is optional
  // If the callback event is true, so audio is paused
})

// Set current track
player.setCurrentTrack({
  src: 'src/my-audio.mp3',
  title: 'My Audio',
  subtitle: 'By Erickgiber',
  imageTrack: 'my-audio-image.png',
  description: 'This is my favorite music!',
  author: 'Erickgiber',
  bitsVelocity: 320,
  copyright: false,
  isDownloadable: true,
}) // Now you audio track change

This methods and more

Contributing

Contributions to AudioGiber are welcome! If you encounter any issues or have suggestions for improvement, please open an issue on the GitHub repository. Pull requests are also appreciated.

License

MIT