audio0
v0.6.2
Published
Audio library for the modern browser, auto cross fade
Maintainers
Readme
audio0
Modern audio library for browsers with automatic fade effects, media session support, and advanced playback features.
Features
- 🎵 Single Audio & Playlist Support - Play individual tracks or manage playlists
- 🔄 Auto Fade Effects - Smooth fade in/out transitions with customizable duration
- 📱 Media Session Integration - Native media controls on mobile and desktop
- 🔀 Advanced Shuffle - Weighted shuffle by artist and score
- ⚡ Smart Preloading - Automatic next track preloading for seamless playback
- 🎛️ Audio Context Control - Custom audio nodes and equalizer support
- 📊 Stream & Buffer Support - Handle various audio sources including streams
- 🔁 Loop Modes - List, single, and random loop modes
- 🎯 Retry Logic - Automatic retry for network failures
- 🔇 Auto Suspend - Optimize battery usage with context suspension
Installation
npm install audio0yarn add audio0pnpm add audio0bun add audio0Quick Start
Single Audio
import { ZAudio } from 'audio0'
const audio = new ZAudio({
mediaSession: true,
fadeDuration: 1000, // 500ms by default
volume: 0.8,
autoSuspend: true, // Save battery when paused
})
// Listen to events
audio.on('timeupdate', (time) => {
console.log('Current time:', time)
})
audio.on('error', (error, code) => {
console.error('Audio error:', error.message, 'Code:', code)
})
// Load and play
await audio.load({
src: './audio.mp3',
title: 'My Song',
artist: 'Artist Name'
})
await audio.play()Playlist Player
import { ZPlayer } from 'audio0'
const player = new ZPlayer({
trackList: [
{
src: './song1.mp3',
title: 'Song 1',
artist: 'Artist 1'
},
{
src: () => fetch('./song2.mp3').then(r => r.body!),
mimeType: 'audio/mpeg',
title: 'Song 2',
artist: 'Artist 2'
},
{
src: () => fetch('./song3.wav').then(r => r.arrayBuffer()),
mimeType: 'audio/wav',
title: 'Song 3',
artist: 'Artist 3'
}
],
autoNext: true,
loopMode: 'list',
preload: { enable: true, threshold: 80 }, // Preload at 80% progress
})
// Event listeners
player.on('loadTrack', (index, track) => {
console.log(`Loaded track ${index}:`, track.title)
})
player.on('reorder', () => {
console.log('Playlist reordered')
})
// Controls
player.prevTrack()
player.nextTrack()
player.changeLoopMode('random')Advanced Usage
Custom Audio Nodes & Equalizer
import { ZAudio, createEqualizer, defaultFreq } from 'audio0'
const audio = new ZAudio({
extraAudioNodes: (ctx) => {
// Create equalizer
const eq = createEqualizer(ctx, defaultFreq)
// Adjust specific frequencies
eq.handle(1000, (band) => {
band.gain.value = 5 // Boost 1kHz by 5dB
})
return eq.nodes()
}
})
// Or handle context dynamically
audio.handleContext((ctx, nodes) => {
const compressor = ctx.createDynamicsCompressor()
compressor.threshold.value = -24
compressor.knee.value = 30
compressor.ratio.value = 12
return [...nodes, compressor]
})Stream & File & Buffer Handling
import { parseTrack } from 'audio0'
// For file from <input />
const file = new File(/* options */)
const [track1, cleanup1] = await parseTrack(file)
// track1.src is the created URL, track1.mime is the mime type
// For streams
const response = await fetch('./audio.mp3')
const [track2, cleanup2] = await parseTrack(response.body!, 'audio/mpeg')
// For buffers
const buffer = await fetch('./audio.wav').then(r => r.arrayBuffer())
const [track3, cleanup3] = await parseTrack(buffer, 'audio/wav')
// Don't forget to cleanup
cleanup1()
cleanup2()
cleanup3()Waveform Generation
import { createWaveformGenerator } from 'audio0'
// Decode audio for waveform
const response = await fetch('./audio.mp3')
const arrayBuffer = await response.arrayBuffer()
const resample = await createWaveformGenerator(arrayBuffer)
// Generate waveform data
const waveformData = resample(
48,
{
min: 0.1, // Minimum normalized value
max: 0.9, // Maximum normalized value
amplitudePercentile: 0.99 // Top 1% loudest peaks are ignored/clamped to max
}
)
// Use waveformData for visualizationCustom Shuffle Algorithm
import { ZPlayer, weightedShuffle, createSmartShuffle } from 'audio0'
const customShuffle = createSmartShuffle({
factor: (score) => 5 - score, // custom weight factor
getSeed: () => 1, // custom seed
desc: true // custom sort direction
})
const player = new ZPlayer({
// Or shuffleFn: customShuffle,
shuffleFn: weightedShuffle,
trackList: tracks.map(track => ({
...track,
score: calculateTrackScore(track) // Your scoring logic
}))
})API Reference
ZAudio Options
interface ZAudioOptions {
fadeDuration?: number // Fade duration in ms (default: 500)
volume?: number // Initial volume 0-1 (default: 0.5)
mediaSession?: boolean // Enable media session (default: false)
timeout?: number // Load timeout in ms (default: 10000)
retryCount?: number // Network retry attempts (default: 3)
retryDelay?: number // Retry delay in ms (default: 1000)
autoUnlock?: boolean // Auto unlock on mobile (default: true)
autoSuspend?: boolean // Auto suspend when paused (default: false)
autoSuspendDelay?: number // Suspend delay in ms (default: 30000)
getAudioContext?: () => AudioContext
extraAudioNodes?: (ctx: AudioContext) => AudioNode[]
}ZPlayer Options
interface ZPlayerOptions extends ZAudioOptions {
trackList?: TrackLike[] // Initial track list
shuffleFn?: ShuffleFn // Custom shuffle function
autoNext?: boolean | LoadOptions // Auto play next track
loopMode?: 'list' | 'single' | 'random'
preload?: boolean | PreloadConfig // Preload configuration
}Track Types
// Regular URL track
interface Track {
src: string
title?: string
artist?: string
album?: string
artwork?: MediaImage[]
mimeType?: string
score?: number // For weighted shuffle
}
// File track (from an <input /> File)
interface FileTrack extends Track {
src: File
}
// Stream track
interface StreamTrack extends Track {
src: () => Promise<ReadableStream<Uint8Array>> | ReadableStream<Uint8Array>
mimeType: string
}
// Buffer track
interface BufferTrack extends Track {
src: () => Promise<ArrayBuffer> | ArrayBuffer
mimeType: string
}Events
// ZAudio events
audio.on('play', () => {})
audio.on('pause', () => {})
audio.on('stop', () => {})
audio.on('ended', () => {})
audio.on('timeupdate', (currentTime: number) => {})
audio.on('volume', (volume: number) => {})
audio.on('rate', (playbackRate: number) => {})
audio.on('seek', (targetTime: number) => {})
audio.on('load', (metadata: Track) => {})
audio.on('error', (error: ZAudioError, code: number) => {})
// ZPlayer additional events
player.on('loadTrack', (index: number, metadata: TrackInfo) => {})
player.on('reorder', () => {})Utility Functions
// Audio buffer processing
function normalizeAudioBuffer(
buf: AudioBuffer,
blockNum?: number, // Result block amount (default: 1000)
max?: number, // Max value 0-1 (default: 0.9)
min?: number // Min value 0-1 (default: 0.1)
): number[]
// Equalizer creation
function createEqualizer<T extends readonly number[]>(
ctx: AudioContext,
freq: T, // Frequency array (use defaultFreq)
handleNode?: (band: BiquadFilterNode, freq: T[number], index: number) => void
): EQ<T>
// Shuffle algorithms
function createWeightedArtistShuffle(
getLimit?: (totalArtists: number) => number
): ShuffleIndexFn
function parseTrack(
track: TrackLike,
onError?: (msg: string) => void
): Promise<[track: Track, cleanup: VoidFunction]>
// Helper functions
function bindEventListenerWithCleanup(
el: EventTarget,
type: string,
handler: EventListener,
options?: boolean | AddEventListenerOptions
): VoidFunction
function secondToTime(second: number): string
function formatVolume(val: number): number
function clamp(min: number, val: number, max: number): numberBrowser Support
- Chrome/Edge: Full support
- Firefox: Full support
- Safari: Full support (iOS 16+)
- Mobile browsers: Full support with auto-unlock
Error Handling
audio.on('error', (error, code) => {
switch (code) {
case -1: // Internal logic error
case 0: // Unknown load error
case 1: // MEDIA_ERR_ABORTED
case 2: // MEDIA_ERR_NETWORK (auto-retry enabled)
case 3: // MEDIA_ERR_DECODE
case 4: // MEDIA_ERR_SRC_NOT_SUPPORTED
case 5: // Stream load error
console.error(`Audio error (${code}):`, error.message)
break
}
})License
MIT
Credits
- Inspired by howler.js
- Uses zen-mitt for event handling
- Weighted shuffle algorithm adapted from weighted-shuffle
