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aura-net-sdk

v1.1.3

Published

The official client SDK for AuraNet multiplayer engine

Readme

🌌 AuraNet SDK

The official client-side SDK for AuraNet, the high-performance distributed multiplayer engine.

🚀 Key Features

  • Input-Authoritative Sync: Move from "Position-Based" to "Input-Based" sync for ultimate security.
  • Industrial Anti-Cheat: Built-in Sequence ID validation, sliding window rate limiting, and Interest Management.
  • Redis Efficiency: Powered by binary MsgPack encoding for O(1) high-frequency updates.
  • Universal Primitives: Matchmaking, Turn-Management, and Spectator mode out of the box.
  • Zero-Boilerplate: Designed to work seamlessly with React and other modern frameworks.

📦 Installation

npm install aura-net-sdk

🎮 Quick Start (State Management)

import { AuraClient } from "aura-net-sdk";

// 1. Initialize
const aura = new AuraClient("YOUR_API_KEY", "wss://aura-net.onrender.com");

// 2. Listen for Authoritative Server Snapshots
aura.on("stateUpdate", (world) => {
  // Received data is filtered by "Interest Management"
  myGame.render(world);
});

// 3. Send Intent/Input (🛡️ Replay Protected)
const movePlayer = (keys) => {
  aura.sendInput({
    keys,
    seq: currentSeq++,
  });
};

aura.connect();

🎫 Matchmaking & Lobby

// Find a room based on criteria
const room = await aura.matchmake({ map: "volcano", mode: "deathmatch" });

// Coordinates with others
aura.setTeam("red");
aura.toggleReady(true);

aura.on("lobbyUpdate", ({ playerId, data }) => {
  console.log(`${playerId} is now ${data.ready ? "Ready" : "Not Ready"}`);
});

🛠️ API Reference

Methods

  • connect(): Opens the connection.
  • sendInput(input): Send authoritative input commands (replaces setLocalState for security).
  • getRoomState(): Returns the local world-replica.
  • matchmake(criteria): Search/Join the best match.
  • joinMatchmaking(criteria): Enter the global matchmaking queue.
  • endTurn(nextPlayerId): Authoritative turn switching for strategy games.
  • joinSpectator(roomId): Passive observation mode.
  • setTeam(name): Lobby team selection.
  • toggleReady(bool): Pre-game readiness toggle.

AuraNet: Build fast, scale forever.