npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

auramon

v0.1.8

Published

Pokemon Red-inspired 2D RPG-style example built with AuraJS.

Readme

Auramon

Playable Pokemon Red-inspired AuraScript example built from real extracted Pokemon Red assets.

What is in the slice:

  • monochrome black-and-white presentation inspired by the original Game Boy look
  • title scene with starter selection
  • Pallet Town rival battle test against Blue
  • enterable Red's House 1F with Mom healing your party
  • enterable Blue's House with Daisy and the Town Map
  • enterable Oak's Lab interior with Oak, Blue, and lab staff
  • enterable Viridian Mart with Oak's Parcel handoff
  • enterable Viridian Poke Center with nurse healing
  • enterable Viridian School House with class NPCs and blackboard tips
  • Pallet Town overworld exploration
  • Route 1 trainer battle with the Youngster
  • Viridian City as the next real overworld destination after Route 1
  • wild-battle support in tall grass
  • visible progression banner once you defeat the Youngster and reach Viridian City
  • native music and battle/menu SFX using committed overworld.mp3 / battle.mp3 fallbacks plus .wav effects
  • species cries on starter select and battle send-outs

Play:

auramaxx play auramon

# or run the published game wrapper directly
npx auramon play

Run from packages/aurascript:

npm run example -- auramon

If you want the local Rust host explicitly:

npm run build:rust
npm run example:rust -- auramon

Controls:

  • Left/Right or A/D choose a starter on the title screen
  • Enter, Space, or Z confirm
  • arrow keys or WASD move in the overworld
  • Esc or X backs out of the move menu during battle

Project layout:

  • src/main.js boots the authored runtime and exposes a small debug probe for tests
  • src/runtime/pokemon-session.js owns the example's per-run session state in the newer runtime layout
  • scenes/title.scene.js, scenes/overworld.scene.js, and scenes/battle.scene.js own the playable flow
  • content/gameplay/ contains extracted asset declarations, species data, trainer parties, encounters, and maps
  • assets/rom/ contains the converted ROM-derived art used by the example
  • scripts/import-rom-assets.py --source-root <pokemon-red-assets> rebuilds the imported asset set from your own extracted asset source tree, including Pallet Town, Route 1, Viridian City, Red's House 1F, Viridian interiors, and other imported ROM-backed rooms in the slice
  • scripts/generate-starter-cries.py --source-root <pokemon-red-assets>/audio/sfx rebuilds the local species cry WAVs for the playable slice from the real Gen 1 cry ASM data and species pitch/tempo modifiers

Notes:

  • this is a legal/example reconstruction slice, not a byte-for-byte Pokemon Red engine port
  • the imported art is nearest-neighbor upscaled from the extracted Game Boy assets so it stays crisp in the standard Aura window sizes
  • browser smoke stays truthful to the current web runtime floor, so audio is only expected on native runtimes that expose aura.audio