npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

automap

v1.1.0

Published

covers a common use-case with async.auto/async.each. map an async.auto flow to each item in an asynchronous list, then reduce and return

Downloads

19

Readme

automap

Build Status

Async.auto, but with a collection of objects. autoMap is useful when you need to asynchronously fetch an array of objects, apply some complex flowchart of events to each object, and then report back after every object is done processing.

Example:

###Get every living character in a database, process the logic for how much damage they take, return when done:

autoMap(
  // a function to get every living character in the databse:
  (next) => {
    entity.find({
      type: 'character',
      status: 'alive',
    }).toArray(next);
  },
  concurrency, //optional
  // a function returning an async.autoInject param object for each character,
  // to process how much damage to incur
  // see (http://caolan.github.io/async/docs.html#.auto) for more)
  {
    // notice that the 'item' is passed here, so it is available in all
    // async.auto steps:
    isImmune(item, done) {
      if (item.immunities.indexOf(damageType) > -1){
        return done(null, true);
      }
      return done(null, false);
    },
    madeSavingThrow(done) {
      if (character.savingThrow > Math.random()) {
        return done(null, true);
      }
      return done(null, false);
    },
    newHitPoints(isImmune, madeSavingThrow, done) {
      if (!madeSavingThrow && !isImmune) {
        return done(null, character.hitPoints - Math.random() * 10);
      }
      return done();
    }],
    update(newHitPoints, done) {
      if (newHitPoints !== undefined) {
        character.hitPoints = newHitPoints;
      if (character.hitPoints < 0) {
        character.status = 'dead';
      }
      return character.update(done);
    }
    return done();
  },
  // the original character and the results of processing it are here,
  // return a value to map
  (character, results) => {
    const event = {
      type: 'attacked',
      character      
    };
    if (results.newHitPoints === undefined) {
      event.result = 'miss';
    } else if (results.newHitPoints > 0) {
      event.result = 'hit';
    } else {
      event.result = 'death';
    }
    return event;
  },
  (err, allEvents) => {
    // all characters are now done processing,
    // we have a list of events for each character:
    allEvents.forEach( (event) => {
      playEventAnimation(event);
    });
  });
});