npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

babylon-gltf-rigid-body-loader

v0.2.1

Published

Plugins for loading glTF files with rigid body data in Babylon.JS

Downloads

12

Readme

About

An importer for loading glTF files with rigid body information into Babylon.js.

For more information on how to specify rigid body information in your glTF files, see the KHR_rigid_bodies repository. This package supports two extensions for being able to specify rigid bodies - the KHR_rigid_bodies extension is under active development and, as such, may experience name changes which requires assets to be re-exported. If you want a more stable experience, the MSFT_rigid_bodies plugin has a frozen feature set, and won't be experiencing any breaking changes. Both plugins can be used simultaneously or independently.

If you're using Blender, you can add the Blender glTF physics exporter addon to export physics information with your existing Blender files. Use the hk_users branch if you wish to export using the MSFT_rigid_bodies extension.

Usage

Install the package:

npm install babylon-gltf-rigid-body-loader

In your project, register the extension with Babylon's glTF loader:

import { GLTF2 } from "@babylonjs/loaders";

// Latest, development plugin; might change in the future, which might break assets!
import { KHR_RigidBodies_Plugin } from "babylon-gltf-rigid-body-loader";

GLTF2.GLTFLoader.RegisterExtension(
   "KHR_rigid_bodies", function (loader) {
       return new KHR_RigidBodies_Plugin(loader);
   });


// Stable, feature-frozen plugin; won't make any breaking changes to assets:
import { MSFT_RigidBodies_Plugin } from "babylon-gltf-rigid-body-loader";

GLTF2.GLTFLoader.RegisterExtension(
   "MSFT_rigid_bodies", function (loader) {
       return new MSFT_RigidBodies_Plugin(loader);
   });

Ensure that you've called scene.enablePhysics() on your scene before loading any assets containing physics information.

Load your glTF assets as normal!

Demo

You can try out a live demo with samples served from the specification repository - other files can also be dragged-and-dropped into the window to load them, for easy testing.