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babylon-vue-utils

v0.1.0

Published

A utility library for BabylonJS in Vue applications

Downloads

3

Readme

🚀 babylon-vue-utils

npm version License: MIT

A utility library for BabylonJS in Vue applications, providing simplified APIs for common 3D operations.

🎯 Features

  • Scene Management: Easy scene setup and management
  • Model Loading: Simplified APIs for loading models in various formats
  • Lighting Utilities: Pre-configured lighting setups
  • Camera Controls: Enhanced camera controls and interactions
  • Material Helpers: Quick creation and management of materials
  • Performance Optimizations: Best practices built-in
  • Vue Integration: Seamless integration with Vue components

📦 Installation

npm install babylon-vue-utils

📚 Quick Start

import { createApp } from 'vue';
import App from './App.vue';
import { SceneManager } from 'babylon-vue-utils';

// Create and mount Vue app
createApp(App).mount('#app');
<template>
  <div>
    <canvas id="renderCanvas"></canvas>
  </div>
</template>

<script lang="ts">
import { defineComponent, onMounted, onBeforeUnmount } from 'vue';
import { SceneManager, ModelLoader, LightManager } from 'babylon-vue-utils';
import { Color4, Vector3 } from 'babylonjs';

export default defineComponent({
  name: 'BabylonScene',
  setup() {
    let sceneManager: SceneManager;

    onMounted(() => {
      // Initialize scene
      sceneManager = new SceneManager({
        canvasId: 'renderCanvas',
        clearColor: new Color4(0.2, 0.2, 0.3, 1),
        antialiasing: true
      });

      // Setup lighting
      const lightManager = new LightManager(sceneManager.scene);
      const lights = lightManager.createDefaultLighting(new Vector3(1, -1, 1));

      // Load a model
      const modelLoader = new ModelLoader(sceneManager.scene);
      modelLoader.loadGLTF('https://models.babylonjs.com/CornellBox/cornellBox.glb', {
        scaling: { x: 1, y: 1, z: 1 },
        position: { x: 0, y: 0, z: 0 },
        receiveShadows: true
      });

      // Start rendering
      sceneManager.run();
    });

    onBeforeUnmount(() => {
      // Clean up resources
      if (sceneManager) {
        sceneManager.dispose();
      }
    });

    return {};
  }
});
</script>

<style scoped>
canvas {
  width: 100%;
  height: 100vh;
  outline: none;
  touch-action: none;
}
</style>

📕 API Documentation

For complete API documentation, please visit:

Full API Documentation

🔍 Examples

Check out the examples directory for more usage examples:

  • Basic Scene Setup
  • Model Loading and Manipulation
  • Advanced Lighting Techniques
  • Camera Controls
  • Material and Texture Usage
  • Physics Integration
  • Performance Optimization

📝 Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

  1. Fork the project
  2. Create your feature branch (git checkout -b feature/amazing-feature)
  3. Commit your changes (git commit -m 'Add some amazing feature')
  4. Push to the branch (git push origin feature/amazing-feature)
  5. Open a Pull Request

📄 License

This project is licensed under the MIT License - see the LICENSE file for details.

🙏 Acknowledgments