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babylonjs

v9.8.0

Published

> We recommend using the [ES6 package `@babylonjs/core`](https://www.npmjs.com/package/@babylonjs/core) for new projects. This UMD package is provided for compatibility.

Downloads

85,838

Readme

Babylon.js

We recommend using the ES6 package @babylonjs/core for new projects. This UMD package is provided for compatibility.

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version

Any questions? Here is our official forum.

CDN

⚠️ WARNING: The CDN should not be used in production environments. The purpose of our CDN is to serve Babylon packages to users learning how to use the platform or running small experiments. Once you've built an application and are ready to share it with the world at large, you should serve all packages from your own CDN.

npm

Babylon.js and its modules are published on npm with full typing support. To install, use:

npm install babylonjs

This will allow you to import Babylon.js entirely using:

import * as BABYLON from "babylonjs";

or individual classes using:

import { Scene, Engine } from "babylonjs";

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ...
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ...

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm.

Usage

See Getting Started:

const canvas = document.getElementById("renderCanvas");
const engine = new BABYLON.Engine(canvas, true, { preserveDrawingBuffer: true, stencil: true });

const createScene = () => {
    const scene = new BABYLON.Scene(engine);
    const camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -10), scene);
    camera.setTarget(BABYLON.Vector3.Zero());
    camera.attachControl(canvas, false);

    const light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);

    const sphere = BABYLON.MeshBuilder.CreateSphere("sphere1", { segments: 16, diameter: 2 }, scene);
    sphere.position.y = 1;

    BABYLON.MeshBuilder.CreateGround("ground1", { width: 6, height: 6, subdivisions: 2 }, scene);

    return scene;
};

const scene = createScene();
engine.runRenderLoop(() => {
    scene.render();
});
window.addEventListener("resize", () => {
    engine.resize();
});

Documentation

Contributing

Please see the Contributing Guidelines.

Useful links

Features

To get a complete list of supported features, please visit Babylon.js website.

Inspector

The babylonjs-inspector package provides a diagnostic tool for understanding scene state and rendering. It includes a visual UI for humans and a CLI for AI agents. See the Inspector documentation for more details.