bare-react-native-spritesheet
v0.0.4
Published
Bare React Native SpriteSheet
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Sprite Component Library
Description
This fork swaps expo-image from @kaizer433/react-native-spritesheet to a react native bare image.
This library provides Sprite and AnimatedSprite components for React Native applications, utilizing react-native-reanimated and expo-image for smooth and efficient sprite animations. It's designed to be user-friendly and performant (60FPS), making it ideal for various applications like games and dynamic UIs.
Installation
To use the components in your project, ensure you have React Native set up. Install the library via npm:
npm install bare-react-native-spritesheetOr via yarn:
yarn add bare-react-native-spritesheetUsage
Sprite Component
Import the Sprite component from the library and use it in your React Native app:
import { Sprite } from 'bare-react-native-spritesheet';
// Your component
function MyComponent() {
return (
<Sprite
source={require('./path-to-your-spritesheet.png')}
width={200}
height={200}
spriteSheetWidth={4420}
spriteSheetHeight={130}
frames={yourFrameData}
/>
);
}AnimatedSprite Component
Import the AnimatedSprite component for more complex animations:
import { AnimatedSprite } from 'bare-react-native-spritesheet';
function MyAnimatedComponent() {
return (
<AnimatedSprite
source={require('../assets/spritesheet/sprite/spritesheet.png')}
spriteSheetWidth={4420}
spriteSheetHeight={130}
width={250}
height={250}
frames={SpritSheetJSON?.frames ?? []}
defaultAnimationName="IDLE"
animations={{
IDLE: [10, 11, 12, 13, 14, 15, 16],
ATTACK: [0, 1, 2, 3, 4, 5, 6],
JUMP: [17, 18, 19, 20, 21, 22, 23, 24, 25],
RUN: [27, 28, 29, 30, 31, 32, 33, 34],
DIE: [7, 8, 9],
}}
inLoop={true}
autoPlay={true}
/>
);
}Props
Sprite Component
source(ImageSourcePropType): The source of the sprite sheet image.width(number): The width of a single frame in the sprite sheet.height(number): The height of a single frame in the sprite sheet.spriteSheetWidth(number): The total width of the sprite sheet.spriteSheetHeight(number): The total height of the sprite sheet.frames(Frame[]): An array of frame data, where each frame has afilename,x,y,w, andh.
AnimatedSprite Component
- Inherits all props from the Sprite component.
defaultAnimationName(string): The name of the default animation to play.animations(Record<string, number[]>): Object mapping animation names to frame indices.inLoop(boolean): Whether the animation should loop.autoPlay(boolean): Whether the animation should start automatically.frameRate (number): Speed at which the animation frames are displayed.
Methods
Sprite Component
setCurrentFrameIndex(frameIndex: number): Sets the current frame to be displayed based on the frame index.
AnimatedSprite Component
startAnimation(animationName: string, loop?: boolean, frameRate?: number): Starts the animation with the given name.loopdetermines if the animation should loop.getCurrentAnimationName(): Returns the name of the current animation.
Example
For example check this expo project
## Contributing
Contributions to the library are welcome. Please read the contributing guidelines before submitting your pull request.
## License
This library is licensed under the MIT License.