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battlegrounds-revisited

v1.5.5

Published

PUBG Web API wrapper for nodejs

Downloads

4

Readme

PUBG Web API wrapper for node.js

Todo

  • Telemetry
    • Object class
    • Applied Player class
  • Spectators class (not yet introduced in API)
  • Rounds class (not yet introduced in API)
  • Tournaments

Install

Install via npm:

npm install battlegrounds-revisited

Usage

Requiring a module returns API class:

const battlegrounds = require('battlegrounds-revisited')

const api = new battlegrounds(APIKEY)

// Get a player
const res = await api.getPlayers({ names: ['shroud'] })

Description

The main focus of this module is it's ease of use.

For example, getting a player returns its class that contains other properties methods of which can be used:

const res = await api.getPlayers({ names: ['shroud'] })

// Is a member of Player class
const player = res[0]

// Get first match. Match class is returned
const match = player.matches[0].get()

Classes

List of all classes returned by a module

API(apikey[, platform])

Is returned by module when required

  • apikey - your apikey (you can get it here)
  • platform (optional) - default platform id to be included as a parameter in every method. Full list here)

API.getSamples(params)

Returns a Sample class

  • date (optional) - an instance of Date class. Has to be at least 24hrs in the past. Default value is 24 hours ago.

API.getMatch(params)

Returns a Match class

Note: currently it is not possible to get custom Matches.

API.getPlayers(params)

Returns a list of Player classes

  • ids (optional) - An array of Player ids
  • names (optional) - An array of Player names

Note: at least one of those parameters have to be provided, in other cases "MissingParameter" error will be thrown

API.getPlayer(params)

Returns a Player class

API.getSeasons(params)

Returns a list of Season classes

API.getPlayerSeason(params)

Returns a PlayerSeason classes

Player

Represents a Player. If only contains its id, get method has to be called to get full info about itself.

  • id - Player id. Has a format of account.x where x - 32 char hex
  • attributes
    • Name - Player name
    • shardId - platform id (full list here))
    • patchVersion
    • titleId
  • matches - An array of Player Matches
  • assets - An array of Player Assets

Player.get()

Calls an API to get Player's full info and returns itself.

Match

Represents a Match. If only contains its id, get method has to be called to get full info about itself.

  • id - Match id. Has a format of a-b-b-b-c where a - 8 char hex, b - 4 char hex, c - 12 char hex
  • attributes
    • isCustomMatch
    • createdAt - date when the object was created
    • duration - duration time in seconds
    • gameMode - game mode (for ex duo-fpp, squad-tpp, etc)
    • patchVersion
    • shardId - platform id (full list here)
    • stats
    • tags
    • titleId - tournament title. For regular matches will be bluehole-pubg
  • rosters - An array of Rosters
  • assets - An array of Assets
  • rounds - An array of Rounds
  • spectators - An array of Spectators
  • participants - An array of Participants

Match.get()

Calls an API to get Match's full info and returns itself.

Participant

Represents a Match Participant.

  • id - Participant id. Has a format of a-b-b-b-c where a - 8 char hex, b - 4 char hex, c - 12 char hex
  • attributes
    • actor
    • shardId - platform id (full list here))
    • stats
      • swimDistance
      • DBNOs
      • assists - assists
      • boosts - boosts used
      • damageDealt - damage dealt to others
      • deathType - death type. Can be byplayer or suicide
      • headshotKills - headshot kills
      • heals - heals
      • killPlace - place by kills
      • killPoints - kill points
      • killPointsDelta
      • killStreaks
      • kills - kills
      • lastKillPoints
      • lastWinPoints
      • longestKill
      • mostDamage
      • playerId - Player id. Has a format of account.x where x - 32 char hex
      • revives - revives
      • rideDistance - distance driven on a vehicle
      • roadKills - kills by vehicle
      • teamKills - team kills
      • timeSurvived - total time survived in seconds
      • vehicleDestroys - vehicles destroyed
      • walkDistance - distance a Player has walked
      • weaponsAcquired
      • winPlace - win place
      • winPoints - total win points
      • winPointsDelta

Roster

Represents a team of Participants in a Match

  • id - Roster id. Has a format of a-b-b-b-c where a - 8 char hex, b - 4 char hex, c - 12 char hex
  • attributes
    • shardId - platform id (full list here))
    • won - Boolean. Whenever Roster won or not
    • stats
      • rank - Roster rank
      • teamId - Roster team number in Match in order of joining
  • participants - Roster Participants

Asset

Represents an Asset with an attached resource

  • id - Asset id. Has a format of a-b-b-b-c where a - 8 char hex, b - 4 char hex, c - 12 char hex
  • attributes
    • URL - resource url. You can download it using fetch method
    • createdAt - date when the object was created
    • description
    • name - for Match Assets will be telemetry

Asset.fetch()

Fetches Asset content from URL. Returns different objects depending on type (name) of an Asset:

Sample

Represents a list of Matches

  • id - Asset id. Has a format of a-b-b-b-c where a - 8 char hex, b - 4 char hex, c - 12 char hex
  • attributes
    • createdAt - date when the object was created
    • shardId - platform id (full list here))
    • titleId - tournament title. For regular matches will be bluehole-pubg
  • matches - an array of Matches

Season

Represents a game Season

  • id - Asset id. Has a format of a-b-b-b-c where a - 8 char hex, b - 4 char hex, c - 12 char hex
  • attributes
    • isCurrentSeason - boolean that indicates if season is active or not
    • isOffseason - boolean, true if season is not active

Season.get()

Queries all Seasons and finds needed one by id. Returns updated Season class

PlayerSeason

Represents Player Season stats

  • attributes
    • assists - Number of enemy players this player damaged that were killed by teammates
    • boosts - Number of boost items used
    • dBNOs - Number of enemy players knocked
    • dailyKills
    • damageDealt - Total damage dealt. Note: Self inflicted damage is subtracted
    • days
    • headshotKills - Number of enemy players killed with headshots
    • heals - Number of healing items used
    • killPoints - Points based on how many kills this player had
    • kills - Number of enemy players killed
    • longestKill
    • longestTimeSurvived - Longest time survived in a match
    • losses - Number of matches lost
    • maxKillStreaks -
    • mostSurvivalTime - Longest time survived in a match
    • revives - Number of times this player revived teammates
    • rideDistance - Total distance traveled in vehicles measured in meters
    • roadKills - Number of kills while in a vehicle
    • roundMostKills - Highest number of kills in a single match
    • roundsPlayed - Number of matches played
    • suicides - Number of self-inflicted deaths
    • teamKills - Number of times this player killed a teammate
    • timeSurvived - Total time survived
    • top10s - Number of times this player made it to the top 10 in a match
    • vehicleDestroys - Number of vehicles destroyed
    • walkDistance - Total distance traveled on foot measured in meters
    • weaponsAcquired - Number of weapons picked up
    • weeklyKills
    • winPoints
    • wins - Number of matches won
  • matchesSolo - solo tpp Match array
  • matchesSoloFPP - solo fpp Match array
  • matchesDuo - duo tpp Match array
  • matchesDuoFPP - duo fpp Match array
  • matchesSquad - squad tpp Match array
  • matchesSquadFPP - squad fpp Match array
  • season - Season
  • player - Player