battleye-node
v0.9.7
Published
A TS/JS library for communicating with BattlEye’s RCon (Remote Console) protocol. Easily send commands, receive server responses, and automate server management for games protected by BattlEye anti-cheat.
Readme
battleye-node
A TS/JS library for communicating with BattlEye’s RCon (Remote Console) protocol. Easily send commands, receive server responses, and automate server management for games protected by BattlEye anti-cheat.
Note: This is basic functionality only. Development is ongoing and new features are planned.
Installation
npm install battleye-nodeUsage
import RCON from "battleye-node";
const rcon = new RCON({
address: "127.0.0.1",
port: 2302,
password: "your_rcon_password",
connectionType: "udp4", // or "udp6"
connectionTimeout: 50000, // in ms (default 50000, min 50000)
connectionInterval: 5000, // in ms (default 5000, min 5000)
keepAliveInterval: number, // in ms (default 10000)
});
// Login
rcon.login();
// Send a command
rcon.commandSend("say -1 'Hello, world!'");
rcon.commandSend("players");
rcon.commandSend("#shutdown");
// Check connection status
console.log(rcon.isRconConnected);
// Logout
rcon.logout();
// Events
rcon.on("onConnect", (isConnected) => {
console.log(isConnected);
});
rcon.on("message", (msg) => {
console.log(msg);
});
rcon.on("error", (msg) => {
console.log(msg);
});API
Constructor
address: string;
port: number;
password: string;
connectionType?: "udp4" | "udp6";
connectionTimeout?: number;
connectionInterval?: number;
keepAliveInterval?: number;
});Methods
login(): Connect to the server.logout(): Disconnect from the server.commandSend(command: string): Send a command to the server.
Properties
isRconConnected: boolean— connection status.
Events
"onConnect": Emitted when the connection state changes"message": Emitted when a message is received from the server."error": Emitted when an error occurs.
Features
- Keep-alive support.
- Automatic reconnection attempts.
- Command queue.
License
ISC
