npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

behaviours-rs

v0.1.1

Published

**Work in progress!**

Readme

behaviours-rs

Work in progress!

Rust + wasm library for declarative modeling of simple particle behaviours.

Installation

npm install behaviours-rs

Example

10000 points repelling each other:

import { createSimulation } from "behaviours-rs";

const [width, height] = [600, 600];

const numPoints = 10000;

const points = new Float32Array(numPoints * 2);

for (let i = 0; i < numPoints; i++) {
  const x = Math.random() * width;
  const y = Math.random() * height;

  points[i * 2] = x;
  points[i * 2 + 1] = y;
}

// main behaviour modeling
const behaviours = [
  ["repel", { f: 0.3, r: 50.0 }],
  ["dampen", { f: 0.1 }]
];

const simulation = createSimulation(points, 2, behaviours);

const canvas = document.createElement("canvas");
canvas.width = width;
canvas.height = height;
document.body.appendChild(canvas);

const ctx = canvas.getContext("2d");

const loop = () => {
  ctx.clearRect(0, 0, 600, 600);

  simulation.step();

  const positions = simulation.get();

  for (let i = 0; i < positions.length; i += 2) {
    const x = positions[i];
    const y = positions[i + 1];

    ctx.fillRect(x, y, 1, 1);
  }

  requestAnimationFrame(loop);
};

loop();

Running examples:

cd ./examples/
npm install
npm start

API

Constructor

const simulation = createSimulation(points, dimensions, behaviours) - creates new simulation

  • points - Float32Array of flat x, y, z (if in 3d) positions: [ x1,y1,z1, x2,y2,z2, ... ]
  • dimensions - 2 or 3, can be omitted, defaults to 2
  • behaviours - tree of behaviours

Functions

  • simulation.step() - single step of simulation
  • simulation.get() - returns all positions (same format as points when creating simulation)
  • simulation.getIf(test) - returns all points matching provided test (look at "if" behaviour)
  • simulation.setMeta(idx, key, value) - sets additional key/value for specified point
  • simulation.getMeta(idx, key) - returns value for provided key or empty string

Behaviours

  • ["repel", { f, r, p }]
    • f - force, ideally between 0.0 and 1.0
    • r - impact radius
    • p - position when the repelling happens, if ommited the points repel each other
  • ["attract", { f, r, p }]
    • f - force, ideally between 0.0 and 1.0
    • r - impact radius
    • p - position when the attraction happens, if ommited the points attract each other
  • ["dampen", { f }]" - dampens velocity
    • f - force, ideally between 0.0 and 1.0
  • ["if", { test }, children] - executes children when test passes
    • test: [op, key, value], where op is either "==" or "!=", and key/value are this point's metadata
  • ["collide", { test, r }]
    • test - same as in "if"
    • r - radius of collision
  • ["set", { ke, value }]" - sets key/value metadata on current point

For collide and if usage look into examples/03.js.