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bf6-portal-mod-framework

v1.1.19

Published

Framework and build system for Battlefield 6 Portal mods

Readme

BF6 Portal Mod Framework

A development framework and CLI toolchain for creating Battlefield 6 Portal Mods using TypeScript.

It powers the official BF6 Portal Mod Template and provides:

  • bf6mod CLI
  • automatic TypeScript merge (creates __SCRIPT.ts)
  • automatic string extraction (creates __STRINGS.json)
  • annotation-based dynamic string expansion
  • watch mode
  • SDK updater
  • does not include SDK files (downloaded per project)

🚀 Installation

npm install bf6-portal-mod-framework --save-dev

Upgrade to latest:

npm install bf6-portal-mod-framework@latest --save-dev

📦 CLI Commands

Build (merge + strings)

bf6mod build

Produces:

__SCRIPT.ts
__STRINGS.json

Watch (merge only)

bf6mod watch

Only regenerates __SCRIPT.ts.

Update SDK

bf6mod update-sdk

🧱 Required Project Layout

SDK/
  mod/
  modlib/

src/
  main.ts
  ...

Output:

__SCRIPT.ts
__STRINGS.json

🛠 Merge Behavior

  • merges all TypeScript under src
  • resolves import order
  • strips imports/exports
  • writes a single game script

Paste __SCRIPT.ts into Portal Web Editor.


💬 Strings System (Updated)

Generates:

__STRINGS.json

Supports:

  • static keys
  • parameter counting
  • mod.stringkeys
  • dynamic template literal references
  • annotation-controlled dynamic values

Dynamic template literals never generate keys — only annotations do.


🎯 Static Strings

Basic

mod.Message("hello")

Produces:

{
  "hello": "hello"
}

With Parameters

mod.Message("debug.player", x, y, z)

Produces:

{
  "debug": {
    "player": "debug.player {} {} {}"
  }
}

Using stringkeys

mod.stringkeys.ui.menu.Start

Produces:

{
  "ui": {
    "menu": {
      "Start": "ui.menu.Start"
    }
  }
}

🔥 Dynamic Strings (Correct Behavior)

Dynamic message keys:

mod.Message(`ai.bots.${i}`)

Produce no keys by themselves.

They only mark a namespace as "used" for unused-string warnings.

To generate keys, use annotations:

// @stringkeys ai.bots: 0..3
mod.Message(`ai.bots.${i}`)

Produces:

{
  "ai": {
    "bots": {
      "0": "ai.bots.0",
      "1": "ai.bots.1",
      "2": "ai.bots.2",
      "3": "ai.bots.3"
    }
  }
}

Keys come exclusively from the annotation.


📝 @stringkeys Annotation

Format:

// @stringkeys <namespace>: <values>

Supports:

  • lists
  • numeric ranges
  • alphabet ranges
  • mixed sets

Always produces nested structure.

Example:

// @stringkeys ui.buttons: OK, Cancel, Retry

Produces:

{
  "ui": {
    "buttons": {
      "OK": "ui.buttons.OK",
      "Cancel": "ui.buttons.Cancel",
      "Retry": "ui.buttons.Retry"
    }
  }
}

🔍 Parameter Counting

mod.Message(
  "debug.loc",
  mod.X(pos),
  mod.Y(pos),
  mod.Z(pos)
)

Produces:

{
  "debug": {
    "loc": "debug.loc {} {} {}"
  }
}

⚙ Optional Warning Mode

{
  "bf6mod": {
    "warnUnusedStrings": true
  }
}

🧩 Template Integration

Official Template:

https://github.com/nikgodda/bf6-portal-mod-template

Provides:

  • complete project structure
  • base AGameMode
  • entry main.ts
  • SDK folder included
  • npm scripts mapped to framework:
npm run build       → bf6mod build  
npm run watch       → bf6mod watch  
npm run update-sdk  → bf6mod update-sdk  

📜 License

MIT