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blokr

v0.2.1

Published

Lightweight library to block user interactions in browsers

Readme

Blokr

CI npm

Lightweight library to block user interactions in browsers.

Features

  • No overlay elements: Blocks interactions without adding elements to the DOM
  • Event blocking: Prevents mouse, keyboard, and touch interactions
  • Auto-timeout: Configurable timeout to prevent permanent blocking (default: 10 seconds)
  • Lightweight: Minimal footprint with no dependencies
  • TypeScript: Full type support included
  • Singleton: Simple, predictable API

Use Cases

  • POST processing: Block interactions during data submission
  • Form submission: Prevent double-submission
  • Animations: Disable interaction during transitions
  • Game pausing: Temporarily disable game controls

Installation

npm install blokr

Usage

ES Modules

import blokr from 'blokr';

// Block user interactions
blokr.lock();

// Check if blocked
if (blokr.isLocked()) {
  console.log('User interactions are blocked');
}

// Unblock after some work
setTimeout(() => {
  blokr.unlock();
}, 2000);

CDN

<script src="https://unpkg.com/blokr/dist/blokr.js"></script>
<script>
  // Block interactions
  window.Blokr.lock();

  // Auto-unlock after 3 seconds
  setTimeout(() => {
    window.Blokr.unlock();
  }, 3000);
</script>

API

blokr.lock()

Blocks user interactions. Multiple calls are counted internally, requiring the same number of unlock() calls to fully unblock.

blokr.lock();    // Call count: 1
blokr.lock();    // Call count: 2
blokr.unlock();  // Call count: 1 (still blocked)
blokr.unlock();  // Call count: 0 (unblocked)

blokr.unlock(abort?: boolean)

Unblocks user interactions. By default, decrements the internal counter. When abort is true, immediately resets the counter to zero and releases all locks.

Parameters:

  • abort (optional): When true, immediately unlocks all locks. Default: false
// Normal unlock behavior (decrements counter)
blokr.lock();    // Lock count: 1
blokr.lock();    // Lock count: 2

blokr.unlock();  // Lock count: 1 (still locked)
blokr.unlock();  // Lock count: 0 (unlocked)

// Emergency unlock with abort
blokr.lock();        // Lock count: 1
blokr.lock();        // Lock count: 2
blokr.unlock(true);  // Lock count: 0 (immediately unlocked)

blokr.isLocked(): boolean

Returns true if user interactions are currently blocked.

blokr.isLocked(); // false
blokr.lock();
blokr.isLocked(); // true

blokr.setTimeout(timeout: number): boolean

Sets the auto-unlock timeout in milliseconds (default: 10000). Cannot be changed while locked. Returns true if successfully set, false if currently locked.

// Set 5-second timeout (only works when unlocked)
blokr.setTimeout(5000);

// Disable auto-timeout
blokr.setTimeout(0);

// Cannot change timeout while locked
blokr.lock();
blokr.setTimeout(1000); // returns false

Example: POST Processing

import blokr from 'blokr';

async function saveUserProfile(formData) {
  // Block all interactions during save
  blokr.lock();

  try {
    const response = await fetch('/api/profile', {
      method: 'POST',
      body: formData
    });

    if (response.ok) {
      showSuccessMessage();
    }
  } finally {
    blokr.unlock();
  }
}

Example: Animation Blocking

import blokr from 'blokr';

function slidePanel() {
  // Block interactions during animation
  blokr.lock();

  // Start CSS animation
  panel.classList.add('sliding');

  // Re-enable interactions when animation completes
  setTimeout(() => {
    blokr.unlock();
  }, 500);
}

Limitations

  • Only blocks genuine user interactions. Programmatically triggered events (e.g., element.click()) are not blocked.
  • May not work when used with event delegation libraries. Loading Blokr before other libraries may resolve this issue.

License

MIT