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blueboat

v0.3.42

Published

Game server backend for NodeJS

Readme

blueboat

Blueboat is a simple game server backend for NodeJS focused on scalability. Blueboat's job is to focus on networking, timing, and state management so that you can focus on what makes your game special.

Blueboat was created by and for Gimkit, and because of that, it has some opinionated decisions and requirements. Blueboat's main goal is to be scalable so that you don't have to change anything as your game grows.

Blueboat takes care of

  • Real-time communication between server and clients
  • State management on the server
  • Room joining/leaving
  • Timing events
  • Scaling

Blueboat does not take care of

  • State synchronization between server and client
  • Matchmaking
  • Game or Physics Engine
  • External Database (for saving player stats)

Install


yarn add blueboat

or

npm install blueboat --save

Blueboat comes with Typescript definitions already so need to install those!

Documentation

Admin Tool

When running your server, you can visit an admin panel, but going to /blueboat-panel

View List Of Rooms

By default, you can see the list of rooms currently active in your server.

View Room

Click into a room to see the list of clients and the room's state

Change Game Values

Use Blueboat's game values tab to quickly change game values. Super useful to easily make balance adjustments or enable/disable game features. Here's an example of a simple chat application that gets a message from a bot when you create a room:

Inspirations

Blueboat is inspired by Colyseus. The creator of Colyseus, Endel Dreyer helped significantly throughout the building of Blueboat. Thanks so much, Endel!