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blueprint-extractor-mcp

v1.12.0

Published

MCP server for the Unreal Engine BlueprintExtractor plugin over Remote Control

Readme

blueprint-extractor-mcp

MCP server for the Unreal Engine BlueprintExtractor plugin.

This package exposes the blueprint-extractor server over stdio and talks to a running Unreal Editor through the Remote Control HTTP API.

Current surface area includes:

  • read-only extraction tools for Blueprints, AI assets, data assets, curves, materials, and animation metadata
  • explicit-save authoring tools for the supported editor-side asset families, including compact widget extraction, incremental widget-structure ops, and classic material graph authoring for materials and MaterialFunction-family assets
  • async import and reimport tools with polling for generic assets plus typed texture and mesh helpers
  • static guidance resources and resource templates for authoring conventions, selector rules, example payloads, widget patterns, and classic material graph guidance

Requirements

  • Node.js 18+
  • Unreal Editor with the Remote Control API plugin enabled
  • The BlueprintExtractor UE plugin loaded in the editor

Run

npx blueprint-extractor-mcp

The server reads UE_REMOTE_CONTROL_PORT and defaults to 30010.

You can also set UE_BLUEPRINT_EXTRACTOR_SUBSYSTEM_PATH to force a specific subsystem object path instead of using the built-in probe list.

Install In MCP Clients

Claude Code:

claude mcp add -s user -t stdio blueprint-extractor -e UE_REMOTE_CONTROL_PORT=30010 -- npx -y blueprint-extractor-mcp@latest

Codex:

codex mcp add --env UE_REMOTE_CONTROL_PORT=30010 blueprint-extractor -- npx -y blueprint-extractor-mcp@latest

Local Development

npm install
npm run build
npm test
npm run test:pack-smoke
npm publish --dry-run

For the gated live smoke test:

BLUEPRINT_EXTRACTOR_LIVE_E2E=1 npm run test:live

The live suite imports a texture over a local HTTP fixture server, verifies request-header forwarding, imports a local mesh fixture, polls both jobs to completion, and also smoke-tests scratch material, material function, and material instance authoring before saving the returned asset paths.

The default unit/stdio suites also cover resource-template registration plus the compact widget and material graph surfaces (extract_widget_blueprint, modify_widget_blueprint, extract_material, and modify_material).

Repository and full documentation: