bodhi-realtime-agent
v0.4.0
Published
TypeScript framework for real-time voice agent applications using Google Gemini Live API
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Bodhi Realtime Agent Framework
TypeScript framework for building real-time voice agent applications using the Google Gemini Live API.
Features
- Real-time voice: Bidirectional audio streaming with Gemini Live API and server-side turn detection
- Multi-agent: Define multiple agents with distinct personas and tool sets; transfer between them mid-conversation
- Function tools: Inline (blocking) and background (non-blocking) tool execution with Zod validation
- Background subagents: Long-running tool calls hand off to Vercel AI SDK subagents while Gemini keeps talking
- Memory: Automatic extraction and persistence of durable user facts across sessions
- Session resumption: Transparent reconnection via Gemini resumption handles and audio buffering
- Observability: Type-safe EventBus and lifecycle hooks for logging, metrics, and debugging
Requirements
- Node.js >= 22
- A Google API key with Gemini Live API access
- pnpm (recommended)
Installation
pnpm add bodhi-realtime-agentTo integrate the framework into your own backend: use MultiClientTransport to accept WebSockets, build a SessionClientSender per connection, and create a VoiceSession with that sender plus your agents and tools. Runnable demos live in examples/ — start with pnpm tsx examples/hello_world/agent.ts and pnpm web-client.
Documentation
| Audience | Location |
| --- | --- |
| Framework wiki (building on src/) | docs/ (VitePress site source) and docs/README.md. |
| Hosted Bodhi API (mobile / native clients over HTTPS + WSS) | docs/service/hosted-voice-api.md. |
| Examples (runnable demos + shared web client) | examples/README.md. |
Core Concepts
VoiceSession
The top-level integration hub. It wires together all framework components and manages the full session lifecycle:
Client App <--WebSocket--> ClientTransport <--audio--> GeminiLiveTransport <--WebSocket--> Gemini Live API
| |
+--------- VoiceSession -------+
| (audio fast-path relay) |
| |
AgentRouter ToolExecutor ConversationContextAudio flows on a fast-path directly between the client and Gemini transports, bypassing the EventBus for minimal latency.
Agents
Agents are the top-level personas that Gemini assumes. Each agent has its own system instructions and tool set.
const mainAgent: MainAgent = {
name: 'main',
instructions: 'You are a helpful assistant.',
tools: [myTool],
onEnter: async (ctx) => { /* agent activated */ },
onExit: async (ctx) => { /* agent deactivated */ },
onTurnCompleted: async (ctx, transcript) => { /* turn finished */ },
};Agent transfers are triggered by a special transfer_to_agent tool. The framework intercepts this tool call automatically, disconnects from Gemini, reconnects with the new agent's config, and replays conversation context:
const transferToExpert: ToolDefinition = {
name: 'transfer_to_agent',
description: 'Transfer to the expert agent.',
parameters: z.object({
agent_name: z.literal('expert'),
}),
execution: 'inline',
execute: async () => ({ status: 'transferred' }),
};Tools
Tools are declared with a Zod schema (for both Gemini declaration and runtime validation) and an execution mode:
| Mode | Behavior |
|------|----------|
| inline | Gemini waits for the result before continuing to speak |
| background | Handed off to a subagent; Gemini continues speaking while it runs |
const myTool: ToolDefinition = {
name: 'lookup',
description: 'Look up information.',
parameters: z.object({ query: z.string() }),
execution: 'inline', // or 'background'
timeout: 10_000, // optional, default 30s
execute: async (args, ctx) => {
// ctx.abortSignal is triggered on cancellation/timeout
return { answer: '42' };
},
};Session State Machine
Sessions follow a strict state machine:
CREATED --> CONNECTING --> ACTIVE --> RECONNECTING --> ACTIVE
| |
TRANSFERRING --> ACTIVE CLOSED
|
CLOSED- RECONNECTING: Triggered by GoAway signals or unexpected disconnects. Audio is buffered and replayed.
- TRANSFERRING: Active during agent transfers. Client audio is buffered until the new agent is connected.
EventBus
A type-safe, synchronous event bus for loose coupling between components:
session.eventBus.subscribe('agent.transfer', (payload) => {
console.log(`Transfer: ${payload.fromAgent} -> ${payload.toAgent}`);
});
session.eventBus.subscribe('tool.result', (payload) => {
console.log(`Tool ${payload.toolName}: ${payload.result}`);
});Available events: session.start, session.close, session.stateChange, session.goaway, turn.start, turn.end, turn.interrupted, generation.start, generation.end, agent.enter, agent.exit, agent.transfer, agent.handoff, tool.call, tool.result, tool.cancel, gui.update, gui.notification.
GUI Events
The client WebSocket carries both audio and GUI events on the same connection using the native binary/text frame distinction:
- Binary frames: Raw PCM audio (16-bit, 16 kHz, mono)
- Text frames: JSON messages for GUI events
Server → Client (text frames):
{ "type": "gui.update", "payload": { "sessionId": "...", "data": { ... } } }
{ "type": "gui.notification", "payload": { "sessionId": "...", "message": "..." } }
{ "type": "ui.payload", "payload": { "type": "choice", "requestId": "...", "data": { ... } } }Client → Server (text frames):
{ "type": "ui.response", "payload": { "requestId": "...", "selectedOptionId": "..." } }GUI events published on the EventBus (gui.update, gui.notification, subagent.ui.send) are automatically forwarded to the connected client. Client ui.response messages are published back to the EventBus as subagent.ui.response events, closing the loop for interactive subagent UIs.
Apps can send their own frames with session.sendJsonToClient(...) (or ctx.sendJsonToClient?.(...) inside a tool). Any JSON object is accepted as an application frame as long as its type is not a core frame type; core frames must keep their exact shape. See Custom frames from your app.
Hooks
Lifecycle hooks for observability (logging, metrics, alerting):
const session = new VoiceSession({
// ...
hooks: {
onSessionStart: (e) => console.log(`Session started: ${e.sessionId}`),
onSessionEnd: (e) => console.log(`Session ended after ${e.durationMs}ms`),
onToolCall: (e) => console.log(`Tool: ${e.toolName} (${e.execution})`),
onToolResult: (e) => console.log(`Result: ${e.status} in ${e.durationMs}ms`),
onAgentTransfer: (e) => console.log(`${e.fromAgent} -> ${e.toAgent}`),
onError: (e) => console.error(`[${e.component}] ${e.error.message}`),
},
});Memory
The memory system automatically extracts durable facts about the user from conversation using a merge-on-write strategy — each extraction produces the complete updated fact list (deduped, contradictions resolved):
import { JsonMemoryStore } from 'bodhi-realtime-agent';
const session = new VoiceSession({
// ...required config
memory: {
store: new JsonMemoryStore('./memory'),
},
});Facts are persisted as JSON files (memory/{userId}.json) with structured directives and categorized facts:
{
"directives": { "pacing": "slow" },
"facts": [
{ "content": "Prefers dark mode", "category": "preference" },
{ "content": "Works at Acme Corp", "category": "entity" }
]
}Project Structure
src/
core/ # Central orchestration
voice-session.ts # Top-level integration hub
session-manager.ts # Session state machine
event-bus.ts # Type-safe event system
conversation-context.ts # Conversation timeline + context
conversation-history-writer.ts # EventBus-driven persistence
hooks.ts # Lifecycle hook manager
session-store.ts # Session checkpoint persistence
errors.ts # Error class hierarchy
agent/ # Agent management
agent-router.ts # Agent transfers and subagent handoffs
agent-context.ts # Runtime context for agent hooks
subagent-runner.ts # Background subagent execution (AI SDK)
tools/ # Tool execution
tool-executor.ts # Zod validation, timeout, cancellation
transport/ # Network layer
gemini-live-transport.ts # Gemini Live API WebSocket
client-transport.ts # Client-facing WebSocket server
audio-buffer.ts # Bounded ring buffer for audio
zod-to-schema.ts # Zod → Gemini JSON Schema converter
memory/ # User memory
json-memory-store.ts # JSON file-based memory persistence
memory-distiller.ts # LLM-powered fact extraction (merge-on-write)
prompts.ts # Extraction prompt template
types/ # TypeScript interfaces and type definitions
test/ # Unit and integration tests (mirrors src/ structure)
examples/ # Runnable demos (see examples/README.md)Development
pnpm install # Install dependencies (single package — no nested workspaces)
pnpm build # Build with tsup (ESM + CJS + declarations)
pnpm test # Run tests with vitest
pnpm test:watch # Run tests in watch mode
pnpm lint # Check with Biome
pnpm lint:fix # Auto-fix lint issues
pnpm typecheck # TypeScript type checkingOptional example-only setup (Python venv for SpatialReal, and similar) is not part of pnpm install; run pnpm examples:setup and see examples/README.md.
Publishable browser embed packages (@bodhi_lab/bodhi-sdk-core, @bodhi_lab/bodhi-web-sdk, @bodhi_lab/bodhi-widget) live in a separate git repository, bodhi-lab-client-packages, typically cloned as a sibling of this repo.
Integration Tests
E2E tests require a Google API key and are skipped by default:
GOOGLE_API_KEY=your_key pnpm testLicense
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