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bodhi-realtime-agent

v0.2.1

Published

TypeScript framework for building real-time voice agents with provider-pluggable realtime LLM transports

Readme

Bodhi Realtime Agent Framework

TypeScript framework for building real-time voice agents with provider-pluggable realtime LLM transports, tool execution, subagents, memory, and session orchestration.

Official Support

This repository is the officially supported open-source version of the Bodhi Realtime Agent Framework from Bodhi Agent.

Features

  • Real-time voice: Bidirectional audio streaming through provider-pluggable realtime LLM transports, including Gemini Live and OpenAI Realtime adapters
  • Multi-agent: Define multiple agents with distinct personas and tool sets; transfer between them mid-conversation
  • Function tools: Inline (blocking) and background (non-blocking) tool execution with Zod validation
  • Background subagents: Long-running tool calls hand off to Vercel AI SDK subagents while the realtime agent keeps talking
  • Memory: Automatic extraction and persistence of durable user facts across sessions
  • Session resumption: Transparent reconnection and audio buffering for long-running voice sessions
  • Observability: Type-safe EventBus and lifecycle hooks for logging, metrics, and debugging

Requirements

  • Node.js >= 22
  • An API key for your selected realtime model provider, such as Gemini Live or OpenAI Realtime
  • pnpm (recommended)

Installation

pnpm add bodhi-realtime-agent

Quick Start

import { google } from '@ai-sdk/google';
import { z } from 'zod';
import { VoiceSession } from 'bodhi-realtime-agent';
import type { MainAgent, ToolDefinition } from 'bodhi-realtime-agent';

// 1. Define tools
const getCurrentTime: ToolDefinition = {
  name: 'get_current_time',
  description: 'Get the current date and time.',
  parameters: z.object({
    timezone: z.string().optional().describe('Timezone name'),
  }),
  execution: 'inline',
  execute: async (args) => {
    const { timezone } = args as { timezone?: string };
    const now = new Date();
    return {
      time: now.toLocaleString('en-US', {
        timeZone: timezone ?? undefined,
        dateStyle: 'full',
        timeStyle: 'long',
      }),
    };
  },
};

// 2. Define agents
const mainAgent: MainAgent = {
  name: 'main',
  instructions: 'You are a helpful voice assistant.',
  tools: [getCurrentTime],
};

// 3. Create and start a session
const session = new VoiceSession({
  sessionId: `session_${Date.now()}`,
  userId: 'user_1',
  apiKey: process.env.GOOGLE_API_KEY!,
  agents: [mainAgent],
  initialAgent: 'main',
  port: 9900,
  model: google('gemini-2.0-flash'),
});

await session.start();
// Connect a WebSocket audio client to ws://localhost:9900

Core Concepts

VoiceSession

The top-level integration hub. It wires together all framework components and manages the full session lifecycle:

Client App  <--WebSocket-->  ClientTransport  <--audio-->  GeminiLiveTransport  <--WebSocket-->  Gemini Live API
                                    |                              |
                                    +--------- VoiceSession -------+
                                    |    (audio fast-path relay)    |
                                    |                              |
                              AgentRouter    ToolExecutor    ConversationContext

Audio flows on a fast-path directly between the client and Gemini transports, bypassing the EventBus for minimal latency.

Agents

Agents are the top-level personas that Gemini assumes. Each agent has its own system instructions and tool set.

const mainAgent: MainAgent = {
  name: 'main',
  instructions: 'You are a helpful assistant.',
  tools: [myTool],
  onEnter: async (ctx) => { /* agent activated */ },
  onExit: async (ctx) => { /* agent deactivated */ },
  onTurnCompleted: async (ctx, transcript) => { /* turn finished */ },
};

Agent transfers are triggered by a special transfer_to_agent tool. The framework intercepts this tool call automatically, disconnects from Gemini, reconnects with the new agent's config, and replays conversation context:

const transferToExpert: ToolDefinition = {
  name: 'transfer_to_agent',
  description: 'Transfer to the expert agent.',
  parameters: z.object({
    agent_name: z.literal('expert'),
  }),
  execution: 'inline',
  execute: async () => ({ status: 'transferred' }),
};

Tools

Tools are declared with a Zod schema (for both Gemini declaration and runtime validation) and an execution mode:

| Mode | Behavior | |------|----------| | inline | Gemini waits for the result before continuing to speak | | background | Handed off to a subagent; Gemini continues speaking while it runs |

const myTool: ToolDefinition = {
  name: 'lookup',
  description: 'Look up information.',
  parameters: z.object({ query: z.string() }),
  execution: 'inline', // or 'background'
  timeout: 10_000,      // optional, default 30s
  execute: async (args, ctx) => {
    // ctx.abortSignal is triggered on cancellation/timeout
    return { answer: '42' };
  },
};

Session State Machine

Sessions follow a strict state machine:

CREATED --> CONNECTING --> ACTIVE --> RECONNECTING --> ACTIVE
                            |                           |
                        TRANSFERRING --> ACTIVE       CLOSED
                            |
                          CLOSED
  • RECONNECTING: Triggered by GoAway signals or unexpected disconnects. Audio is buffered and replayed.
  • TRANSFERRING: Active during agent transfers. Client audio is buffered until the new agent is connected.

EventBus

A type-safe, synchronous event bus for loose coupling between components:

session.eventBus.subscribe('agent.transfer', (payload) => {
  console.log(`Transfer: ${payload.fromAgent} -> ${payload.toAgent}`);
});

session.eventBus.subscribe('tool.result', (payload) => {
  console.log(`Tool ${payload.toolName}: ${payload.result}`);
});

Available events: session.start, session.close, session.stateChange, session.goaway, turn.start, turn.end, turn.interrupted, agent.enter, agent.exit, agent.transfer, agent.handoff, tool.call, tool.result, tool.cancel, gui.update, gui.notification.

GUI Events

The client WebSocket carries both audio and GUI events on the same connection using the native binary/text frame distinction:

  • Binary frames: Raw PCM audio (16-bit, 16 kHz, mono)
  • Text frames: JSON messages for GUI events

Server → Client (text frames):

{ "type": "gui.update",       "payload": { "sessionId": "...", "data": { ... } } }
{ "type": "gui.notification",  "payload": { "sessionId": "...", "message": "..." } }
{ "type": "ui.payload",       "payload": { "type": "choice", "requestId": "...", "data": { ... } } }

Client → Server (text frames):

{ "type": "ui.response", "payload": { "requestId": "...", "selectedOptionId": "..." } }

GUI events published on the EventBus (gui.update, gui.notification, subagent.ui.send) are automatically forwarded to the connected client. Client ui.response messages are published back to the EventBus as subagent.ui.response events, closing the loop for interactive subagent UIs.

Hooks

Lifecycle hooks for observability (logging, metrics, alerting):

const session = new VoiceSession({
  // ...
  hooks: {
    onSessionStart: (e) => console.log(`Session started: ${e.sessionId}`),
    onSessionEnd: (e) => console.log(`Session ended after ${e.durationMs}ms`),
    onToolCall: (e) => console.log(`Tool: ${e.toolName} (${e.execution})`),
    onToolResult: (e) => console.log(`Result: ${e.status} in ${e.durationMs}ms`),
    onAgentTransfer: (e) => console.log(`${e.fromAgent} -> ${e.toAgent}`),
    onError: (e) => console.error(`[${e.component}] ${e.error.message}`),
  },
});

Memory

The memory system automatically extracts durable facts about the user from conversation:

import { MarkdownMemoryStore, MemoryDistiller } from 'bodhi-realtime-agent';

const memoryStore = new MarkdownMemoryStore('./memory');
const distiller = new MemoryDistiller(
  conversationContext,
  memoryStore,
  hooksManager,
  model,
  { userId: 'user_1', sessionId: 'session_1' },
);

// Triggers extraction every 5 turns
distiller.onTurnEnd();

// Force extraction at checkpoints (agent transfer, session close)
distiller.onCheckpoint();

// Merge duplicate/contradictory facts
await distiller.consolidate();

Facts are persisted as Markdown files (memory/{userId}.md) organized by category:

## Preferences
- Prefers dark mode
- Likes concise answers

## Entities
- Works at Acme Corp

Project Structure

src/
  core/              # Central orchestration
    voice-session.ts     # Top-level integration hub
    session-manager.ts   # Session state machine
    event-bus.ts         # Type-safe event system
    conversation-context.ts  # Conversation timeline + context
    conversation-history-writer.ts  # EventBus-driven persistence
    hooks.ts             # Lifecycle hook manager
    session-store.ts     # Session checkpoint persistence
    errors.ts            # Error class hierarchy
  agent/             # Agent management
    agent-router.ts      # Agent transfers and subagent handoffs
    agent-context.ts     # Runtime context for agent hooks
    subagent-runner.ts   # Background subagent execution (AI SDK)
  tools/             # Tool execution
    tool-executor.ts     # Zod validation, timeout, cancellation
  transport/         # Network layer
    gemini-live-transport.ts  # Gemini Live API WebSocket
    client-transport.ts       # Client-facing WebSocket server
    audio-buffer.ts           # Bounded ring buffer for audio
    zod-to-schema.ts          # Zod → Gemini JSON Schema converter
  memory/            # User memory
    markdown-memory-store.ts  # File-based memory persistence
    memory-distiller.ts       # LLM-powered fact extraction
    prompts.ts                # Extraction/consolidation prompt templates
  types/             # TypeScript interfaces and type definitions
test/                # Unit and integration tests (mirrors src/ structure)
app/                 # Usage examples

Development

pnpm install        # Install dependencies
pnpm build          # Build with tsup (ESM + CJS + declarations)
pnpm test           # Run tests with vitest
pnpm test:watch     # Run tests in watch mode
pnpm lint           # Check with Biome
pnpm lint:fix       # Auto-fix lint issues
pnpm typecheck      # TypeScript type checking

Running the Example

export GOOGLE_API_KEY=your_api_key
pnpm tsx app/gemini-realtime-tools.ts

Then connect a WebSocket audio client to ws://localhost:9900 sending PCM 16-bit 16kHz mono audio.

Integration Tests

E2E tests require a Google API key and are skipped by default:

GOOGLE_API_KEY=your_key pnpm test

License

MIT